Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's bishop lands on F4 and defeats Centipede's rook!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Centipede brings the rook to H4. With a steady hand, our hero brings the bishop to A3, and right after that centipede's king advances from E8 to F7.

our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Centipede gives check with the rook on H1.

Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the bishop to E6. our hero captures the enemy pawn: the bishop leaps from C5 to A7.

Centipede answers by moving the king from F7 to F8. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Centipede brings the rook to H5. our hero captures the enemy pawn: the bishop leaps from D4 to E5.

Centipede's king advances from F8 to G8. our hero advances the pawn from A2 to A4, and right after that centipede sets the rook on H2, watching every square.

Without hurry or fear, our hero places the bishop on C7. From the dark, Centipede pushes the knight to G6, while our hero's bishop takes D8, leaving C7 behind.

Centipede answers by moving the bishop from E6 to D5. our hero captures the enemy pawn: the bishop leaps from D8 to G5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

After toppling the pawn on G2, Centipede threatens our hero's king.

With a steady hand, our hero brings the king to F1. Centipede's rook advances from G2 to H2; then our hero advances the bishop from G5 to F4.

Centipede's rook reaches H1 and threatens our hero's king.

Without hurry or fear, our hero places the king on F2, and from the dark, Centipede pushes the bishop to E6. our hero's king takes G2, leaving F2 behind, while centipede answers by moving the rook from H1 to B1.

our hero slides the pawn across the board, from D2 to D4. Centipede's rook reaches B2 and threatens our hero's king.

With a steady hand, our hero brings the king to F3. Centipede's pawn advances from G7 to G5. our hero claims the enemy pawn by landing on G5.

Centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on F4, while from the dark, Centipede pushes the bishop to G6.

our hero's pawn takes D5, leaving D4 behind. Check from Centipede: the rook plants itself on F2.

our hero slides the king across the board, from F4 to E3. With dungeon cunning, Centipede brings the rook to F5, and right after that with a steady hand, our hero brings the bishop to D8.

Centipede's bishop advances from G6 to H5; then our hero advances the king from E3 to D4. Centipede sets the bishop on G4, watching every square.

Without hurry or fear, our hero places the pawn on D6, and from the dark, Centipede pushes the king to H8. our hero's pawn takes A5, leaving A4 behind, while centipede answers by moving the king from H8 to G8.

our hero slides the king across the board, from D4 to C4. Check from Centipede: the rook plants itself on F4.

With a steady hand, our hero brings the king to C5. Centipede's king advances from G8 to H7, and right after that our hero advances the bishop from D8 to G5.

Centipede sets the bishop on F5, watching every square. our hero captures the enemy rook: the bishop leaps from G5 to F4.

From the dark, Centipede pushes the king to G7. our hero's king takes B6, leaving C5 behind, and centipede answers by moving the bishop from F5 to H3.

our hero captures the enemy pawn: the king leaps from B6 to A6.

With dungeon cunning, Centipede brings the bishop to G4, and right after that with a steady hand, our hero brings the king to B7. Centipede's bishop advances from G4 to E2; then our hero advances the pawn from A5 to A6.

Centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A7, and from the dark, Centipede pushes the bishop to D1.

our hero's pawn crowns on A8 and becomes a queen.

Centipede answers by moving the king from F8 to G7, and right after that our hero slides the queen across the board, from A8 to D8. Centipede gives check with the bishop on F3.

With a steady hand, our hero brings the king to C8. Centipede's king advances from G7 to G6. our hero claims the enemy pawn by landing on D7.

Centipede sets the bishop on G2, watching every square. From E8, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to H7. our hero's pawn takes D7, leaving D6 behind, and centipede answers by moving the bishop from G2 to H3.

our hero gives check with the queen on H5.

With dungeon cunning, Centipede brings the king to G7. our hero claims the enemy bishop by landing on H3.

Centipede's king advances from G7 to F7. our hero's pawn crowns on D8 and becomes a queen.

Centipede sets the king on G7, watching every square. our hero gives check with the queen on D7.

From the dark, Centipede pushes the king to G6. From G4, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from G6 to F6. Check: our hero tightens the net by bringing the queen to D6.

With dungeon cunning, Centipede brings the king to F7. our hero gives check with the queen on D7.

Centipede's king advances from F7 to F8. From F5, our hero's queen forces Centipede to defend.

Centipede sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on E5.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 40 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 2
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 93% of the games on this floor.

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