Battle chronicle

In the depths of Sewers, our hero faces Centipede.

Centipede advances its king to G5 and claims our rook.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

From C2 to D3, our hero's pawn swallows Centipede's pawn.

Centipede's king advances from E8 to E7. our hero advances the rook from A1 to B1, while centipede sets the knight on F5, watching every square.

From B1 to B4, our hero's rook swallows Centipede's pawn.

From the dark, Centipede pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Centipede answers by moving the knight from F5 to E3. From E4, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to D7. A clean strike: our hero's rook topples the knight on E3.

Centipede's king advances from D7 to D6. our hero advances the rook from E3 to E4, and centipede sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the rook on E8. From the dark, Centipede pushes the bishop to G5, and right after that our hero's rook takes F8, leaving E8 behind.

Centipede answers by moving the king from D6 to D7. By taking the pawn on F7, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the rook to G7. our hero activates Backstab and silently removes a threat from Centipede.

Centipede's bishop advances from G5 to H6. Check: our hero tightens the net by bringing the rook to G8.

Centipede sets the bishop on F8, watching every square. By taking the bishop on F8, our hero drives Centipede into check.

From the dark, Centipede pushes the king to E7. our hero's rook takes H8, leaving F8 behind, and right after that centipede answers by moving the king from E7 to E6.

From H8 to H5, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to D6, while with a steady hand, our hero brings the rook to H6. Centipede's king advances from D6 to E7, and our hero advances the pawn from H2 to H4.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the rook on H7. From the dark, Centipede pushes the pawn to F5; then our hero's pawn takes H5, leaving H4 behind.

Centipede answers by moving the pawn from F5 to F4. A clean strike: our hero's pawn topples the pawn on F4.

With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the rook to G7, while centipede's king advances from E8 to F8.

our hero advances the rook from G7 to G6. Centipede sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on H6.

From the dark, Centipede pushes the king to F7, and right after that our hero's rook takes G8, leaving G6 behind. Centipede answers by moving the king from F7 to E6.

our hero slides the pawn across the board, from H6 to H7, while with dungeon cunning, Centipede brings the king to D7. Promotion: on H8, our hero turns a pawn into a queen.

Centipede's king advances from D7 to E7. Check: our hero tightens the net by bringing the rook to G7.

Centipede sets the king on F6, watching every square. our hero gives check with the queen on H6.

From the dark, Centipede pushes the king to F5. From G5, our hero's rook forces Centipede to defend.

Centipede moves the king from F5 to F4 and topples our hero's pawn.

our hero slides the queen across the board, from H6 to H3. Centipede advances to G5 and claims our rook.

our hero gives check with the queen on G3.

Centipede's king advances from G5 to F5. From F3, our hero's queen forces Centipede to defend.

Centipede sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to E4.

From the dark, Centipede pushes the king to D7, and right after that our hero's pawn takes D4, leaving D3 behind. Centipede answers by moving the king from D7 to D6.

our hero slides the queen across the board, from E4 to F5, while with dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the pawn to D5, and centipede's king advances from C7 to D8.

our hero advances the queen from F5 to E6. Centipede sets the king on C7, watching every square. From D6, our hero's pawn forces Centipede to defend.

From the dark, Centipede pushes the king to C6. Check: our hero tightens the net by bringing the pawn to D7.

Centipede answers by moving the king from C6 to C5. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Centipede brings the king to B4. From B6, our hero's queen forces Centipede to defend.

Centipede's king advances from B4 to A3. Check: our hero tightens the net by bringing the queen to A5.

Centipede sets the king on B2, watching every square; then without hurry or fear, our hero places the queen on E3. From the dark, Centipede pushes the king to A1.

Mate. our hero's queen on C1 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 23 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 6
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 88% of the games on this floor.

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