Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on H5.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
From the dark, Slug pushes the knight to D5. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug answers by moving the knight from D5 to F6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the bishop to A3, and slug's pawn advances from B5 to B4. A clean strike: our hero's pawn topples the pawn on B4.
Slug sets the king on D7, watching every square. From B4 to C5, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B6 to C5 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C5.
Slug answers by moving the knight from F6 to H5, and right after that our hero slides the pawn across the board, from H2 to H4. Slug moves the pawn from G4 to H3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G4, while slug's king advances from D7 to E8. From G4 to H5, our hero's pawn swallows Slug's knight.
Slug sets the pawn on H2, watching every square; then without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the pawn to F5, and right after that our hero's king takes G2, leaving F1 behind.
Slug's pawn crowns on H1 and a hostile bishop is born.
A clean strike: our hero's king topples the bishop on H1.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to B4, and slug's king advances from F7 to F6.
our hero advances the pawn from B4 to B5, while slug sets the pawn on F4, watching every square. Without hurry or fear, our hero places the pawn on B6.
From the dark, Slug pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.
Slug answers by moving the king from F6 to G5. By taking the pawn on F4, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to B7. Slug advances to H5 and claims our pawn.
Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Slug pushes the king to H5, and right after that our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the pawn from D5 to D4.
A clean strike: our hero's bishop topples the pawn on D4.
With dungeon cunning, Slug brings the king to H4. With a steady hand, our hero brings the pawn to F6, and slug's king advances from H4 to H3.
our hero advances the pawn from F6 to F7, while slug sets the king on H4, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to H3; then our hero's queen takes F4, leaving F8 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.