Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H4. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero advances the pawn from C2 to C3. On B1, Rat promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G7; then rat's knight advances from E5 to F3. our hero claims the enemy knight by landing on F3.
Rat sets the pawn on E6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to E7. our hero captures the pawn on E6 and leaves Rat in check.
Rat answers by moving the king from E7 to F8. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from E8 to F8. our hero gives check with the queen on G8.
A cruel blow: Rat's king captures our hero's queen on G8.
Without hurry or fear, our hero places the pawn on G4. After toppling the pawn on E4, Rat threatens our hero's king.
our hero captures the enemy bishop: the king leaps from F3 to E4.
Rat answers by moving the king from G8 to F8, while our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to F6; then rat's king advances from E8 to D7. our hero advances the king from F6 to G5, and right after that rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8, while our hero's king takes H5, leaving G5 behind.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from A4 to A3. our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on G7.
Rat answers by moving the king from E7 to D6. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to F7.
Rat's king advances from D7 to D6. our hero gives check with the queen on F6.
Rat sets the king on D7, watching every square. From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the queen to F8.
Rat answers by moving the king from D8 to D7. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to C8. From F8, our hero's queen forces Rat to defend.
Rat's king advances from C8 to B7. our hero advances the queen from F8 to D8; then rat sets the king on B6, watching every square.
our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to A6. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from A6 to A7. Check: our hero tightens the net by bringing the queen to A4.
With dungeon cunning, Rat brings the king to B7. our hero captures the enemy pawn: the queen leaps from A4 to A3.
Rat's king advances from B7 to C7. From A7, our hero's queen forces Rat to defend.
Rat sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D6.
our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from D6 to C6, and our hero slides the queen across the board, from A7 to A5. With dungeon cunning, Rat brings the king to D7.
Check: our hero tightens the net by bringing the queen to A7.
Rat's king advances from D7 to C6. our hero gives check with the queen on A8.
Rat sets the king on D7, watching every square. From B7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E8. Check: our hero tightens the net by bringing the queen to C8.
Rat answers by moving the king from E8 to E7, while our hero slides the king across the board, from H5 to G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 38 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 11
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 78% of the games on this floor.