Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the knight to E4, and right after that our hero's pawn takes A3, leaving A2 behind.

Slug moves the bishop from D6 to B4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the bishop on B4.

With dungeon cunning, Slug brings the knight to D6. With a steady hand, our hero brings the pawn to F3, and slug's pawn advances from H6 to H5.

our hero advances the king from E1 to F2, while slug sets the knight on B5, watching every square. Without hurry or fear, our hero places the bishop on G5.

Slug moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

Slug answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the knight to A7.

A clean strike: our hero's pawn topples the pawn on E5.

Slug's knight advances from A7 to B5. our hero advances the bishop from G5 to H4, and slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the knight to D4, and right after that our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to B7, and slug's knight advances from D4 to C6. our hero advances the bishop from H4 to G5.

Check from Slug: the pawn plants itself on H4.

From G3 to H4, our hero's king swallows Slug's pawn.

Slug moves the knight from C6 to E5 and topples our hero's pawn.

our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
6 / 3
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 15% of the games on this floor.

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