Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from B4 to C5 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Slug sets the bishop on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Slug pushes the pawn to D5; then our hero's pawn takes G3, leaving G2 behind.
Slug answers by moving the bishop from E5 to D6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Slug brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Slug advances to G3 and claims our pawn.
From H2 to G3, our hero's pawn swallows Slug's bishop.
Slug moves the pawn from B5 to C4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on C4.
From the dark, Slug pushes the king to D8. From C4 to D5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to D7.
With a steady hand, our hero brings the king to D2, and slug's king advances from E7 to D6. our hero advances the king from D2 to C3, while slug sets the king on C5, watching every square.
our hero gives check with the pawn on B4.
From the dark, Slug pushes the king to D6; then our hero's king takes D4, leaving C3 behind. Slug answers by moving the pawn from F7 to F6.
From D4 to E4, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to B5. our hero gives check with the pawn on C5.
Slug captures the pawn on C5 and puts our hero in check.
By taking the knight on C5, our hero drives Slug into check.
Slug moves the king from D6 to C5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on F3. Slug advances to F3 and claims our pawn.
From E2 to F3, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from C5 to B4; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Slug brings the king to C5.
With a steady hand, our hero brings the pawn to D7, and slug's king advances from C5 to B4. Promotion: on D8, our hero turns a pawn into a queen.
Slug sets the king on A4, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the pawn to F5; then our hero's king takes C3, leaving D4 behind.
Slug's pawn reaches B4 and threatens our hero's king.
our hero slides the king across the board, from C3 to C4, and with dungeon cunning, Slug brings the king to A3. With a steady hand, our hero brings the queen to B6, while slug's king advances from A3 to A2.
From B6 to B4, our hero's queen swallows Slug's pawn.
Slug sets the pawn on F4, watching every square; then without hurry or fear, our hero places the king on C3. Slug advances to G3 and claims our pawn.
Mate. our hero's queen on B2 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.