Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D2 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to H4; then rat's king advances from G7 to H6. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from D7 to F6. our hero advances the pawn from D2 to D3; then rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat gives check with the knight on C3.
our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from G7 to H8. our hero claims the enemy knight by landing on C3.
After toppling the pawn on D4, Rat threatens our hero's king.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to H7.
our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy pawn by landing on C7.
Rat's king advances from F7 to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Rat pushes the king to E6. our hero gives check with the queen on D6.
Rat answers by moving the king from E6 to F7, while our hero slides the bishop across the board, from C5 to D4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the queen to D7; then rat's pawn advances from G6 to G5. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.