Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's king lands on F2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the knight to F2.

A clean strike: our hero's king topples the knight on F2.

Spider answers by moving the king from F7 to E8. From E2 to C3, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to D5. A clean strike: our hero's knight topples the knight on D5.

Spider's pawn advances from A6 to A5. By taking the pawn on C7, our hero drives Spider into check.

Spider sets the king on F8, watching every square. Check: our hero tightens the net by bringing the knight to E6.

From the dark, Spider pushes the king to F7, and right after that our hero's knight takes C5, leaving E6 behind. Spider answers by moving the pawn from A4 to A3; then our hero slides the knight across the board, from C5 to B3.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the king to F3, and spider's king advances from F7 to G8.

our hero advances the king from F3 to E2. Spider's pawn crowns on A1 and a hostile knight is born.

From B3 to A1, our hero's knight swallows Spider's knight.

From the dark, Spider pushes the king to H7; then our hero's knight takes B3, leaving A1 behind. Spider answers by moving the pawn from A5 to A4, and right after that our hero slides the knight across the board, from B3 to A1.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to C2, while spider's pawn advances from E5 to E4.

our hero advances the king from E2 to D2, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the king to F6, and right after that our hero's king takes D4, leaving C3 behind. Spider answers by moving the king from F6 to F5; then our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to C5, and spider's pawn advances from G6 to G5.

our hero advances the king from C5 to D6, while spider sets the king on G4, watching every square. From D6 to E6, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to H3; then our hero's king takes F5, leaving E6 behind. Spider answers by moving the king from H3 to H2, and right after that our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Spider brings the king to G2. A clean strike: our hero's king topples the pawn on G5.

Spider's king advances from G2 to H3. our hero advances the king from G5 to F5, and spider sets the pawn on A3, watching every square.

A clean strike: our hero's knight topples the pawn on A3.

From the dark, Spider pushes the king to G2, and right after that our hero's knight takes C4, leaving A3 behind. Spider answers by moving the king from G2 to F2; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the king to G3. With a steady hand, our hero brings the pawn to G6, and spider's king advances from G3 to H3.

our hero advances the pawn from G6 to G7, while spider sets the king on G2, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to H2. A clean strike: our hero's king topples the pawn on E4.

Spider answers by moving the king from H2 to H1, and right after that our hero slides the king across the board, from E4 to F3. With dungeon cunning, Spider brings the king to H2.

our hero gives check with the queen on G3.

Spider's king advances from H2 to H1. Mate. our hero's queen on G2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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