Battle chronicle
A new legend is written: Alberto C. challenges Slug on floor 2.
Slug advances its bishop to H8 and claims our queen.
Slug falls to Alberto C.'s mate. The legend grows.
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The battle, move by move
Alberto C. claims the enemy pawn by landing on B3.
From the dark, Slug pushes the bishop to D4, and alberto C.'s pawn takes E3, leaving E2 behind. Slug answers by moving the bishop from D4 to A1, while alberto C. slides the pawn across the board, from H2 to H4.
With dungeon cunning, Slug brings the bishop to E5. With a steady hand, Alberto C. brings the pawn to H5; then slug's knight advances from F6 to D7.
Alberto C. advances the pawn from H5 to H6, and right after that slug sets the king on F8, watching every square. Without hurry or fear, Alberto C. places the pawn on H7.
From the dark, Slug pushes the bishop to B2. Alberto C.'s pawn crowns on H8 and becomes a queen.
Slug's bishop falls on H8 and tears the queen from Alberto C.
Alberto C. captures the bishop on H8 and leaves Slug in check.
With dungeon cunning, Slug brings the king to E7. With a steady hand, Alberto C. brings the king to F2. Slug's pawn reaches G3 and threatens Alberto C.'s king.
Alberto C. captures the enemy pawn: the king leaps from F2 to G3.
Slug sets the knight on E5, watching every square, while without hurry or fear, Alberto C. places the king on F4. Slug gives check with the knight on G6.
Alberto C. captures the enemy pawn: the king leaps from F4 to E4.
Slug's pawn reaches F5 and threatens Alberto C.'s king.
Alberto C. claims the enemy pawn by landing on F5.
Slug's knight falls on H8 and tears the rook from Alberto C.
With a steady hand, Alberto C. brings the pawn to E4; then slug's knight advances from H8 to G6. Alberto C. advances the pawn from E4 to E5.
Slug's knight reaches H4 and threatens Alberto C.'s king.
Without hurry or fear, Alberto C. places the king on E4. From the dark, Slug pushes the king to E6, while alberto C.'s pawn takes D4, leaving D2 behind.
Slug answers by moving the king from E6 to E7, and alberto C. slides the pawn across the board, from D4 to D5. With dungeon cunning, Slug brings the pawn to B4.
Alberto C. captures the pawn on D6 and leaves Slug in check.
Slug's king advances from E7 to D7. Alberto C. advances the king from E4 to E5.
Slug gives check with the knight on F3.
Without hurry or fear, Alberto C. places the king on E4. Slug's knight reaches D2 and threatens Alberto C.'s king.
Alberto C.'s king takes E5, leaving E4 behind. A cruel blow: Slug's knight captures Alberto C.'s pawn on B3.
Alberto C. slides the king across the board, from E5 to E4, and right after that with dungeon cunning, Slug brings the knight to A1. With a steady hand, Alberto C. brings the king to E5; then slug's pawn advances from B6 to B5.
Alberto C. advances the king from E5 to E4, and right after that slug sets the pawn on B3, watching every square. Without hurry or fear, Alberto C. places the king on E5.
From the dark, Slug pushes the knight to C2, while alberto C.'s king takes F6, leaving E5 behind. Slug answers by moving the knight from C2 to D4, and alberto C. slides the king across the board, from F6 to E5.
With dungeon cunning, Slug brings the king to D8. With a steady hand, Alberto C. brings the king to F6, and right after that slug's king advances from D8 to C8.
Alberto C. advances the king from F6 to E7; then slug sets the pawn on B4, watching every square. Alberto C. gives check with the pawn on D7.
From the dark, Slug pushes the king to C7. Alberto C.'s pawn crowns on D8 and becomes a queen.
Slug answers by moving the king from C7 to B7, while alberto C. slides the queen across the board, from D8 to D6. Slug's knight reaches F5 and threatens Alberto C.'s king.
With a steady hand, Alberto C. brings the king to E6. A cruel blow: Slug's knight captures Alberto C.'s queen on D6.
Alberto C. claims the enemy knight by landing on D6.
Slug sets the king on A6, watching every square. Alberto C. captures the enemy pawn: the king leaps from D6 to C5.
From the dark, Slug pushes the king to B7, while alberto C.'s pawn takes D6, leaving D5 behind. Slug answers by moving the king from B7 to A8, and alberto C. slides the pawn across the board, from D6 to D7.
With dungeon cunning, Slug brings the king to B8. Alberto C.'s pawn crowns on D8 and becomes a queen.
Slug's king advances from B8 to B7. Alberto C. gives check with the queen on B6.
Slug sets the king on A8, watching every square, while without hurry or fear, Alberto C. places the king on C6. From the dark, Slug pushes the pawn to B2.
Alberto C. delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 24
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.