Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H4.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Bat pushes the rook to F6. our hero claims the enemy pawn by landing on A4.

Bat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Bat brings the pawn to D4.

our hero gives check with the bishop on H3.

Bat's rook advances from F6 to E6. our hero advances the pawn from D2 to D3.

our hero activates Backstab and silently removes a threat from Bat.

Bat sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the knight to D8. our hero's knight takes C3, leaving B1 behind, while bat answers by moving the pawn from C5 to C4.

our hero slides the knight across the board, from C3 to D5. With dungeon cunning, Bat brings the king to C8.

our hero captures the pawn on B6 and leaves Bat in check.

Bat's king advances from C8 to C7. our hero gives check with the knight on D5.

Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on A3, while from the dark, Bat pushes the knight to B7.

our hero's knight takes F3, leaving G1 behind, and bat answers by moving the knight from B7 to D8. our hero slides the knight across the board, from F3 to G5.

With dungeon cunning, Bat brings the king to E8, and right after that with a steady hand, our hero brings the rook to G1. Bat's rook advances from E6 to H6; then our hero advances the rook from A1 to B1.

Bat sets the rook on H4, watching every square. our hero claims the enemy rook by landing on H4.

From the dark, Bat pushes the knight to B7. our hero captures the enemy knight: the rook leaps from B1 to B7.

Bat answers by moving the king from E8 to D8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 15% of the games on this floor.

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