Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero advances the pawn from H2 to H3; then bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Bat pushes the king to E7. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E5.
our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Bat's rook reaches E6 and threatens our hero's king.
our hero advances the knight from G1 to E2. Bat's knight falls on D6 and tears the pawn from our hero.
Without hurry or fear, our hero places the rook on B1, while from the dark, Bat pushes the pawn to B5. our hero's pawn takes D3, leaving D2 behind, and bat answers by moving the pawn from A7 to A5.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
A cruel blow: Bat's knight captures our hero's pawn on C4.
With a steady hand, our hero brings the pawn to H4. Bat's pawn advances from B5 to B4; then our hero advances the pawn from H4 to H5.
Bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on D1. Check from Bat: the rook plants itself on D6.
our hero's bishop takes D2, leaving C1 behind. After toppling the bishop on D2, Bat threatens our hero's king.
our hero slides the king across the board, from D1 to E1. With dungeon cunning, Bat brings the knight to E3.
our hero captures the enemy rook: the king leaps from E1 to D2.
Bat's knight advances from E3 to C2. our hero claims the enemy knight by landing on C2.
Bat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H6. Bat's pawn reaches B3 and threatens our hero's king.
our hero claims the enemy pawn by landing on B3.
Bat answers by moving the king from F8 to F7. our hero captures the enemy pawn: the king leaps from B3 to A3.
With dungeon cunning, Bat brings the king to G8, and right after that with a steady hand, our hero brings the king to A4. Bat's king advances from G8 to F8.
our hero captures the enemy pawn: the king leaps from A4 to A5.
Bat sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on B6, and from the dark, Bat pushes the king to E7.
our hero's pawn takes H7, leaving H6 behind, while bat answers by moving the king from E7 to E8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the king to D7. From H7, our hero's queen forces Bat to defend.
Bat's king advances from D7 to D8. Check: our hero tightens the net by bringing the queen to G8.
Bat sets the king on C7, watching every square. our hero gives check with the queen on G7.
From the dark, Bat pushes the king to C8. From B7, our hero's queen forces Bat to defend.
Bat answers by moving the king from C8 to D8. Check: our hero tightens the net by bringing the queen to B8.
With dungeon cunning, Bat brings the king to E7. our hero gives check with the queen on C7.
Bat's king advances from E7 to F8. Mate. our hero's rook on B8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 2
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.