Battle chronicle

The duel begins: our hero against Bat on floor 4.

A cruel blow: Bat's rook captures our hero's queen on D5.

our hero falls to Bat's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the rook to D4, while our hero's knight takes F3, leaving G1 behind.

Bat's pawn falls on F3 and tears the knight from our hero.

our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the pawn to G6, and right after that bat's pawn advances from H5 to H4.

our hero advances the pawn from G6 to G7; then bat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Bat pushes the king to E7, and our hero's queen takes D5, leaving G8 behind. A cruel blow: Bat's rook captures our hero's queen on D5.

our hero slides the pawn across the board, from E2 to E4, and right after that with dungeon cunning, Bat brings the rook to D4. With a steady hand, our hero brings the pawn to C4.

After toppling the pawn on E4, Bat threatens our hero's king.

our hero advances the king from E1 to F1, and right after that bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on D4.

A cruel blow: Bat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Bat answers by moving the king from E7 to D8, and our hero slides the king across the board, from F1 to G1. Bat's rook reaches E1 and threatens our hero's king.

With a steady hand, our hero brings the king to H2, and right after that bat's rook advances from E1 to D1. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

A cruel blow: Bat's pawn captures our hero's pawn on E5.

Without hurry or fear, our hero places the pawn on A4. From the dark, Bat pushes the king to E7, and our hero's king takes H3, leaving H2 behind.

Bat answers by moving the king from E7 to F7. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Bat brings the rook to G1. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Bat's pawn advances from B6 to B5. our hero advances the bishop from E5 to H2, and right after that bat sets the rook on C1, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to H1, while our hero's bishop takes G1, leaving H2 behind.

Bat's pawn falls on A4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G3 to F3.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to E2, and right after that bat's rook advances from H1 to H3.

our hero advances the pawn from F2 to F4; then bat sets the king on D6, watching every square. Without hurry or fear, our hero places the bishop on E3.

From the dark, Bat pushes the king to C6, and our hero's pawn takes F5, leaving F4 behind. Bat answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Bat brings the rook to H1. With a steady hand, our hero brings the pawn to F6.

Check from Bat: the rook plants itself on H2.

our hero advances the king from D2 to C3, and right after that bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the pawn on F7.

On A1, Bat promotes and gains a reinforcing queen.

our hero's king takes B3, leaving C3 behind. Bat answers by moving the rook from H2 to H8, and our hero slides the bishop across the board, from E3 to G1.

With dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the bishop to E3. Bat's queen reaches D1 and threatens our hero's king.

our hero advances the king from B3 to A2; then bat sets the queen on D7, watching every square. our hero claims the enemy rook by landing on H6.

Bat's queen falls on F7 and tears the pawn from our hero.

our hero's bishop takes E3, leaving H6 behind. Bat answers by moving the pawn from B7 to B5, while our hero slides the king across the board, from A2 to A3.

Bat's pawn falls on C4 and tears the pawn from our hero.

With a steady hand, our hero brings the king to A4. Checkmate: Bat finishes our hero on A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
78
How it ended
checkmate
Captures (hero / opponent)
6 / 8
Material captured (hero / opponent)
10 / 18
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (78 moves) lasted longer than 74% of the games on this floor.

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