Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the king leaps from G4 to F3 and captures the enemy queen.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to F2; then bat sets the rook on D3, watching every square. our hero claims the enemy pawn by landing on H6.

From the dark, Bat pushes the rook to D1, and our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the rook from D1 to H1, while our hero slides the bishop across the board, from H6 to D2.

Bat gives check with the rook on F1.

our hero captures the enemy rook: the king leaps from F2 to F1.

Bat's pawn advances from B6 to B5. our hero advances the bishop from D2 to G5, and right after that bat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the bishop on C1. From the dark, Bat pushes the pawn to B4, while our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the pawn from A3 to A2, and our hero slides the bishop across the board, from C1 to E3. On A1, Bat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2, and right after that bat's queen advances from A1 to B1. our hero advances the pawn from G5 to G6; then bat sets the queen on D3, watching every square.

Without hurry or fear, our hero places the bishop on G5. Check from Bat: the pawn plants itself on E3.

our hero's king takes G3, leaving F2 behind. Bat gives check with the pawn on E2.

our hero slides the king across the board, from G3 to G4. Bat's queen reaches F3 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from G4 to F3.

Bat's pawn advances from B4 to B3. our hero claims the enemy pawn by landing on E2.

Bat sets the pawn on B5, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the pawn to B2, while our hero's bishop takes C1, leaving G5 behind.

Bat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the bishop leaps from C1 to B2.

With dungeon cunning, Bat brings the pawn to D5. our hero's pawn crowns on G8 and becomes a queen.

Bat's king falls on G8 and tears the queen from our hero.

our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Bat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Bat pushes the pawn to B4, and our hero's king takes D2, leaving E2 behind.

Bat answers by moving the king from G8 to H7, while our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Bat brings the king to G6.

With a steady hand, our hero brings the king to C2; then bat's king advances from G6 to F5. our hero advances the bishop from E3 to B6, and right after that bat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the pawn to B3, while our hero's king takes A3, leaving B2 behind.

Bat answers by moving the king from G5 to F6, and our hero slides the king across the board, from A3 to B4. With dungeon cunning, Bat brings the king to G7.

With a steady hand, our hero brings the king to C5, and right after that bat's king advances from G7 to H6. our hero advances the bishop from B6 to A5; then bat sets the pawn on C3, watching every square.

our hero claims the enemy pawn by landing on C3.

From the dark, Bat pushes the king to G6, and our hero's bishop takes A1, leaving C3 behind. Bat answers by moving the king from G6 to G5.

our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the king to C4; then bat's king advances from H5 to H4.

our hero claims the enemy pawn by landing on B3.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 23 s
Moves
71
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
21 / 9
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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