Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on A3.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Giant Rat's pawn advances from A5 to A4. our hero advances the knight from G1 to E2, and right after that giant Rat sets the king on E7, watching every square.
our hero captures the enemy pawn: the knight leaps from E2 to F4.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
From the dark, Giant Rat pushes the bishop to D3. our hero claims the enemy bishop by landing on D3.
Giant Rat answers by moving the pawn from E3 to E2. our hero captures the enemy pawn: the king leaps from E1 to E2.
With dungeon cunning, Giant Rat brings the knight to F3. our hero claims the enemy knight by landing on F3.
Giant Rat's king advances from E7 to E6; then our hero advances the pawn from H2 to H4. Giant Rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on H5, and from the dark, Giant Rat pushes the pawn to C5. our hero's pawn takes H6, leaving H5 behind, while giant Rat answers by moving the pawn from A6 to A5.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the pawn to C3.
our hero's pawn crowns on H8 and becomes a queen.
Giant Rat's king advances from D5 to E6. Check: our hero tightens the net by bringing the knight to F4.
Giant Rat sets the king on F7, watching every square. our hero gives check with the queen on H7.
From the dark, Giant Rat pushes the king to F8. From G6, our hero's knight forces Giant Rat to defend.
Giant Rat answers by moving the king from F8 to E8; then our hero slides the knight across the board, from G6 to E7. With dungeon cunning, Giant Rat brings the pawn to C2.
our hero claims the enemy pawn by landing on C2.
Giant Rat's king advances from E8 to D8. our hero captures the enemy pawn: the queen leaps from C2 to A4.
Giant Rat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Giant Rat pushes the pawn to D4. our hero captures the enemy pawn: the bishop leaps from C5 to D4.
Giant Rat answers by moving the king from D8 to C7. our hero captures the pawn on A5 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to A6.
Giant Rat's king advances from D6 to D7, and right after that our hero advances the knight from E7 to C6. Giant Rat sets the king on D6, watching every square.
From E5, our hero's bishop forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to C5. Check: our hero tightens the net by bringing the bishop to D6.
Giant Rat's king falls on D6 and tears the bishop from our hero.
our hero gives check with the knight on D8.
With dungeon cunning, Giant Rat brings the king to C7, and right after that with a steady hand, our hero brings the king to E4. Giant Rat's king advances from C7 to B8; then our hero advances the king from E4 to D5.
Giant Rat sets the king on C7, watching every square. our hero gives check with the knight on E6.
From the dark, Giant Rat pushes the king to B8. our hero's king takes C6, leaving D5 behind.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 16 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.