Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on E5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to G3.

From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D3, and rat's king advances from G7 to G8. A clean strike: our hero's pawn topples the pawn on C4.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G7; then our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to H6.

A clean strike: our hero's pawn topples the pawn on G6.

Rat advances to G6 and claims our pawn.

our hero advances the pawn from E4 to E5, and rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the knight to E5. From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat moves the king from G5 to G4 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on E7.

Rat advances to C4 and claims our pawn.

With a steady hand, our hero brings the bishop to C5, and rat's king advances from G4 to G5. our hero advances the pawn from E6 to E7, while rat sets the pawn on C6, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to E5. By taking the knight on E5, our hero drives Rat into check.

Rat answers by moving the king from G5 to H6. Check: our hero tightens the net by bringing the bishop to F8.

With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on E6.

Rat's king advances from G6 to H5. From G4, our hero's pawn forces Rat to defend.

Rat sets the king on H4, watching every square; then without hurry or fear, our hero places the pawn on G5. Rat advances to G5 and claims our pawn.

From E6 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G5 to F5. A clean strike: our hero's queen topples the pawn on A4.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to A5.

Rat's king advances from G5 to F4. our hero advances the king from E1 to E2, while rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the bishop on E7. From the dark, Rat pushes the king to F4.

Check: our hero tightens the net by bringing the queen to A4.

Rat answers by moving the king from F4 to G3, and right after that our hero slides the bishop across the board, from E7 to G5. With dungeon cunning, Rat brings the king to G2.

With a steady hand, our hero brings the queen to F4, while rat's king advances from G2 to H1. our hero advances the king from E2 to F1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 35 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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