Battle chronicle
A new legend is written: Alberto C. challenges Rat on floor 1.
With an adventurer's precision, Alberto C. takes the rival knight on B6.
Draw. The dungeon keeps the names of Alberto C. and Rat.
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The battle, move by move
Alberto C. claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, Alberto C. brings the knight to C4; then rat's knight advances from F6 to D7.
Alberto C. claims the enemy pawn by landing on A5.
Rat sets the knight on B6, watching every square, and without hurry or fear, Alberto C. places the knight on B7. From the dark, Rat pushes the king to F7.
Alberto C. claims the enemy pawn by landing on C5.
Rat answers by moving the king from F7 to E8, and alberto C. slides the knight across the board, from C5 to E6. With dungeon cunning, Rat brings the king to F7.
Alberto C. claims the enemy pawn by landing on C7.
Rat's king advances from F7 to G7. From E6, Alberto C.'s knight forces Rat to defend.
Rat sets the king on H6, watching every square, while without hurry or fear, Alberto C. places the knight on D4. From the dark, Rat pushes the king to G7.
Alberto C. captures the enemy pawn: the knight leaps from D4 to C6.
Rat answers by moving the king from G7 to F6, while alberto C. slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, Alberto C. brings the pawn to E3; then rat's pawn advances from E7 to E6. Alberto C. advances the bishop from C1 to A3, and right after that rat sets the pawn on G5, watching every square.
Without hurry or fear, Alberto C. places the bishop on C5. From the dark, Rat pushes the pawn to E5. Alberto C. captures the pawn on E5 and leaves Rat in check.
Rat answers by moving the king from F7 to G8. Alberto C. captures the enemy knight: the bishop leaps from C5 to B6.
With dungeon cunning, Rat brings the pawn to G3. Alberto C. claims the enemy pawn by landing on G3.
Rat's king advances from G8 to G7. Alberto C. advances the knight from E5 to F3; then rat sets the king on G8, watching every square.
Alberto C. claims the enemy pawn by landing on G5.
From the dark, Rat pushes the king to F8. From F3, Alberto C.'s queen forces Rat to defend.
Rat answers by moving the king from F8 to G8, while alberto C. slides the rook across the board, from H1 to H7.
Neither Alberto C. nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.