Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
With an adventurer's precision, our hero takes the rival knight on E1.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
Without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the knight to B2; then our hero's knight takes C3, leaving E2 behind.
Giant Rat answers by moving the pawn from A3 to A2. From C3 to A2, our hero's knight swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to E2. With a steady hand, our hero brings the pawn to H3, while giant Rat's bishop advances from D6 to C7.
From H3 to G4, our hero's pawn swallows Giant Rat's bishop.
Giant Rat gives check with the knight on D3.
A clean strike: our hero's king topples the pawn on E2.
From the dark, Giant Rat pushes the knight to E1. From E2 to E1, our hero's king swallows Giant Rat's knight.
Giant Rat answers by moving the king from E8 to E7; then our hero slides the knight across the board, from A2 to C3. With dungeon cunning, Giant Rat brings the pawn to E3.
With a steady hand, our hero brings the knight to E4, and giant Rat's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5.
Check from Giant Rat: the bishop plants itself on A5.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to D7; then our hero's pawn takes G6, leaving G5 behind.
Giant Rat answers by moving the bishop from A5 to C3, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Giant Rat brings the bishop to A5.
Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat's bishop advances from A5 to C3. our hero advances the queen from G8 to C4, and giant Rat sets the pawn on A3, watching every square.
A clean strike: our hero's queen topples the bishop on C3.
From the dark, Giant Rat pushes the pawn to A2, and right after that our hero's queen takes A1, leaving C3 behind. Giant Rat answers by moving the king from D7 to C7.
A clean strike: our hero's queen topples the pawn on A2.
With dungeon cunning, Giant Rat brings the king to B8. From A2 to A6, our hero's queen swallows Giant Rat's pawn.
Giant Rat's king advances from B8 to C7. our hero advances the knight from E4 to C5, while giant Rat sets the king on D6, watching every square.
Check: our hero tightens the net by bringing the knight to E4.
From the dark, Giant Rat pushes the king to E7. A clean strike: our hero's queen topples the pawn on C6.
Giant Rat answers by moving the king from E7 to F7. From F6, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the knight to G5, while giant Rat's pawn advances from E5 to E4.
our hero gives check with the queen on F7.
Giant Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the knight on E6.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 49% of the games on this floor.