Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

With an adventurer's precision, our hero takes the rival queen on C3.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From A1 to A3, our hero's rook swallows Giant Rat's bishop.

Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.

A clean strike: our hero's rook topples the pawn on A5.

Giant Rat sets the pawn on F3, watching every square. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

Giant Rat's pawn reaches F2 and threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Giant Rat's pawn crowns on G1 and a hostile knight is born.

From E2 to E3, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the bishop to F1. A clean strike: our hero's rook topples the pawn on C6.

Giant Rat's king advances from E8 to D7. our hero advances the king from E3 to E4. Check from Giant Rat: the bishop plants itself on G2.

Without hurry or fear, our hero places the king on F5. Giant Rat advances to C6 and claims our rook.

our hero's king takes F4, leaving F5 behind. Giant Rat's knight reaches H3 and threatens our hero's king.

our hero slides the king across the board, from F4 to G3, while with dungeon cunning, Giant Rat brings the pawn to C3. From G3 to G2, our hero's king swallows Giant Rat's bishop.

Giant Rat's king advances from C6 to D5. our hero advances the king from G2 to G3, while giant Rat sets the knight on D3, watching every square.

From G3 to G4, our hero's king swallows Giant Rat's pawn.

Check from Giant Rat: the knight plants itself on E5.

A clean strike: our hero's king topples the knight on H3.

Giant Rat answers by moving the knight from E5 to C6, and right after that our hero slides the king across the board, from H3 to G3. With dungeon cunning, Giant Rat brings the knight to E7.

With a steady hand, our hero brings the pawn to H4, while giant Rat's pawn advances from C3 to C2. our hero advances the pawn from H4 to H5, and giant Rat sets the king on C5, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Giant Rat pushes the king to B5, and right after that our hero's pawn takes H7, leaving H6 behind.

Giant Rat answers by moving the king from B5 to C6. Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat's pawn crowns on C1 and a hostile queen is born.

Check: our hero tightens the net by bringing the queen to A8.

Giant Rat's king advances from C6 to C7. our hero gives check with the queen on A5.

Giant Rat sets the king on D7, watching every square. From A7, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the queen to C7; then our hero's queen takes D4, leaving A7 behind. Giant Rat's queen reaches C3 and threatens our hero's king.

From D4 to C3, our hero's queen swallows Giant Rat's queen.

With dungeon cunning, Giant Rat brings the pawn to D5. With a steady hand, our hero brings the queen to D4, while giant Rat's knight advances from E7 to C6.

Check: our hero tightens the net by bringing the queen to G7.

Giant Rat sets the king on C8, watching every square. our hero gives check with the queen on G4.

From the dark, Giant Rat pushes the king to C7, and right after that our hero's queen takes D4, leaving G4 behind. Giant Rat answers by moving the knight from C6 to B4.

Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Giant Rat brings the knight to C6. From C5 to D5, our hero's queen swallows Giant Rat's pawn.

Giant Rat's knight advances from C6 to B4. From C5, our hero's queen forces Giant Rat to defend.

Giant Rat sets the knight on C6, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Giant Rat pushes the king to D7; then our hero's king takes F5, leaving F4 behind.

Giant Rat answers by moving the king from D7 to E8, and right after that our hero slides the king across the board, from F5 to E6. With dungeon cunning, Giant Rat brings the knight to B8.

our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
24 / 9
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

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