Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on F2.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on H6.

Slug answers by moving the knight from G3 to E4. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the knight to F2. our hero claims the enemy knight by landing on F2.

Slug's bishop advances from D6 to B4. our hero captures the enemy bishop: the pawn leaps from C3 to B4.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to G6, and our hero's bishop takes F8, leaving H6 behind.

Slug answers by moving the king from G6 to F7, while our hero slides the bishop across the board, from F8 to H6. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the bishop to D2; then slug's pawn advances from D7 to D6. our hero advances the pawn from B5 to B6, and right after that slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the pawn to H6. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the pawn from H6 to H5, and our hero slides the queen across the board, from B8 to H8. With dungeon cunning, Slug brings the pawn to D5.

our hero captures the pawn on H5 and leaves Slug in check.

Slug's king advances from F7 to G8. our hero captures the enemy pawn: the queen leaps from H5 to E5.

Slug gives check with the pawn on G3.

our hero captures the pawn on G3 and leaves Slug in check.

From the dark, Slug pushes the king to F7, and our hero's queen takes D3, leaving G3 behind. Slug answers by moving the king from F7 to G7, while our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the knight to E5; then slug's pawn advances from D5 to D4.

our hero claims the enemy pawn by landing on D4.

Slug sets the king on G8, watching every square. From D8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G7. our hero captures the pawn on E7 and leaves Slug in check.

Slug answers by moving the king from G7 to H8. our hero captures the enemy pawn: the queen leaps from E7 to E6.

With dungeon cunning, Slug brings the king to H7. From H6, our hero's queen forces Slug to defend.

Slug's king advances from H7 to G8. our hero advances the knight from E5 to G6; then slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the king to E8, and our hero's pawn takes A3, leaving A2 behind.

Slug answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Slug brings the king to E8.

With a steady hand, our hero brings the pawn to A5; then slug's king advances from E8 to D8. our hero advances the pawn from A5 to A6, and right after that slug sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Slug pushes the king to D8. our hero's pawn crowns on A8 and becomes a queen.

Slug answers by moving the king from D8 to D7. From A7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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