Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on E7.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's bishop topples the knight on E3.
Spider's king advances from E8 to D8. our hero advances the pawn from G2 to G4, and spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to E8, and right after that our hero's pawn takes H5, leaving H4 behind.
Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the pawn to F5.
From G4 to F5, our hero's pawn swallows Spider's pawn.
Spider's knight advances from E4 to G3. our hero advances the pawn from H6 to H7, while spider sets the knight on E4, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to D7; then our hero's bishop takes B6, leaving E3 behind. Spider answers by moving the knight from E4 to D6.
our hero gives check with the queen on D8.
With dungeon cunning, Spider brings the king to C6. From C7, our hero's queen forces Spider to defend.
Spider's king advances from C6 to D5. From C7 to E7, our hero's queen swallows Spider's pawn.
Spider moves the knight from D6 to F5 and topples our hero's pawn.
our hero gives check with the queen on D7.
From the dark, Spider pushes the king to E4, and right after that our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the knight from F5 to E7.
A clean strike: our hero's queen topples the knight on E7.
With dungeon cunning, Spider brings the king to F3. our hero gives check with the queen on B7.
Spider's king advances from F3 to G3. From G7, our hero's queen forces Spider to defend.
Spider sets the king on H4, watching every square. Check: our hero tightens the net by bringing the bishop to D8.
From the dark, Spider pushes the king to H5. our hero gives check with the queen on H7.
Spider answers by moving the king from H5 to G4. From H4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to F5. Check: our hero tightens the net by bringing the pawn to E4.
Spider's king advances from F5 to E6. our hero gives check with the queen on F6.
Spider sets the king on D7, watching every square. From E7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to C8. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.