Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug moves its rook from G8 to A8 and topples our hero's queen!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
Slug's pawn advances from G4 to G3. our hero captures the enemy bishop: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on H2.
Without hurry or fear, our hero places the pawn on D3. On H1, Slug promotes and gains a reinforcing rook.
our hero's king takes D2, leaving E1 behind. Slug answers by moving the knight from F6 to H7. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to C4; then slug's rook advances from H1 to H2.
our hero claims the enemy pawn by landing on B5.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on A3. From the dark, Slug pushes the knight to G5, while our hero's pawn takes B4, leaving B3 behind.
Slug answers by moving the knight from G5 to H3. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
A cruel blow: Slug's knight captures our hero's pawn on F2.
our hero claims the enemy pawn by landing on B6.
Slug's rook advances from H2 to H4. our hero advances the pawn from B6 to B7; then slug sets the rook on H8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the king to C7, and our hero's pawn takes A5, leaving A4 behind.
Slug answers by moving the knight from F2 to G4, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Slug brings the rook to G8.
With a steady hand, our hero brings the pawn to A7; then slug's knight advances from G4 to H2. our hero's pawn crowns on A8 and becomes a queen.
Slug's rook falls on A8 and tears the queen from our hero.
our hero's pawn crowns on A8 and becomes a queen.
Check from Slug: the knight plants itself on F3.
our hero claims the enemy knight by landing on F3.
Slug answers by moving the pawn from F6 to F5. our hero captures the enemy pawn: the pawn leaps from E4 to F5.
With dungeon cunning, Slug brings the pawn to D5. our hero gives check with the queen on A7.
Slug's king advances from C7 to C8. our hero advances the pawn from B5 to B6; then slug sets the pawn on D4, watching every square.
Check: our hero tightens the net by bringing the pawn to B7.
From the dark, Slug pushes the king to C7. our hero's pawn crowns on B8 and becomes a queen.
Slug answers by moving the king from C7 to C6. From B6, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to G3; then slug's pawn advances from D4 to D3.
our hero advances the pawn from G3 to G4, and right after that slug sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on G5.
A cruel blow: Slug's king captures our hero's pawn on F5.
our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from F5 to G5, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Slug brings the king to H5. our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from H5 to H4. our hero delivers the final mate from H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 17 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1566 finished games (624 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 56% of the games on this floor.