Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's rook lands on G5 and defeats Centipede's bishop!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
From E2 to D3, our hero's pawn swallows Centipede's pawn.
Centipede sets the pawn on B3, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Centipede pushes the pawn to F5, and right after that our hero's rook takes A3, leaving A1 behind.
Centipede answers by moving the pawn from H6 to H5. A clean strike: our hero's rook topples the pawn on B3.
With dungeon cunning, Centipede brings the king to D7. our hero gives check with the rook on B7.
Centipede's king advances from D7 to C8. A clean strike: our hero's rook topples the pawn on F7.
Centipede sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the rook on G7. From the dark, Centipede pushes the pawn to H3.
A clean strike: our hero's rook topples the pawn on G6.
Centipede answers by moving the king from D8 to D7. From G6 to G5, our hero's rook swallows Centipede's bishop.
With dungeon cunning, Centipede brings the king to D6. A clean strike: our hero's rook topples the pawn on H5.
Centipede's king advances from D6 to C6. From H5 to F5, our hero's rook swallows Centipede's pawn.
Centipede sets the king on B7, watching every square; then without hurry or fear, our hero places the rook on G5. From the dark, Centipede pushes the king to A7.
From G5 to G4, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the king from A7 to B7; then our hero slides the rook across the board, from G4 to H4. With dungeon cunning, Centipede brings the king to C7.
From H4 to H3, our hero's rook swallows Centipede's pawn.
Centipede's king advances from C7 to C8. our hero advances the rook from H3 to E3, while centipede sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Centipede pushes the king to C8; then our hero's pawn takes H5, leaving H4 behind.
Centipede answers by moving the king from C8 to C7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Centipede brings the king to D8.
With a steady hand, our hero brings the pawn to H7, while centipede's king advances from D8 to C7. Promotion: on H8, our hero turns a pawn into a queen.
Centipede sets the king on D7, watching every square; then without hurry or fear, our hero places the queen on H6. From the dark, Centipede pushes the king to C7.
our hero gives check with the rook on E7.
Centipede answers by moving the king from C7 to C8. Mate. our hero's queen on H8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 35% of the games on this floor.