Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
Centipede advances its rook to A1 and claims our rook.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on G5.
Check from Centipede: the knight plants itself on C2.
With a steady hand, our hero brings the king to D2. A cruel blow: Centipede's rook captures our hero's rook on A1.
our hero advances the knight from G1 to E2, and right after that centipede sets the knight on A3, watching every square. Without hurry or fear, our hero places the knight on C3.
Check from Centipede: the knight plants itself on C4.
our hero's king takes C2, leaving D2 behind. Centipede gives check with the knight on E3.
our hero slides the king across the board, from C2 to B2; then with dungeon cunning, Centipede brings the rook to A6. our hero claims the enemy knight by landing on E3.
Centipede's rook advances from A6 to C6. our hero advances the knight from C3 to D5; then centipede sets the rook on D6, watching every square.
Without hurry or fear, our hero places the knight on C3. From the dark, Centipede pushes the rook to D1. our hero captures the enemy rook: the knight leaps from C3 to D1.
Centipede answers by moving the king from E8 to F7, while our hero slides the knight across the board, from D1 to C3. With dungeon cunning, Centipede brings the king to G8.
With a steady hand, our hero brings the knight to D5; then centipede's pawn advances from G7 to G5. our hero captures the pawn on E7 and leaves Centipede in check.
Centipede sets the king on H7, watching every square. our hero captures the enemy pawn: the knight leaps from E7 to F5.
From the dark, Centipede pushes the pawn to D5. our hero claims the enemy pawn by landing on G5.
Centipede answers by moving the pawn from A7 to A6, and our hero slides the bishop across the board, from G5 to E7. With dungeon cunning, Centipede brings the pawn to A5.
our hero claims the enemy pawn by landing on C5.
Centipede's pawn advances from E5 to E4. our hero advances the knight from F5 to D4; then centipede sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Centipede pushes the king to H8, and our hero's king takes A4, leaving B3 behind.
Centipede answers by moving the king from H8 to H7. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Centipede brings the king to G6. With a steady hand, our hero brings the king to B4; then centipede's king advances from G6 to F6.
our hero advances the king from B4 to C3, and right after that centipede sets the king on G6, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Centipede pushes the king to F6, while our hero's king takes E3, leaving D2 behind. Centipede answers by moving the king from F6 to F7, and our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the pawn to G4, and right after that centipede's pawn advances from E4 to E3.
our hero captures the enemy pawn: the king leaps from F4 to E3.
Centipede sets the king on G5, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the king to H6.
Check: our hero tightens the net by bringing the knight to F5.
Centipede answers by moving the king from H6 to H7, while our hero slides the knight across the board, from F5 to E7. With dungeon cunning, Centipede brings the king to H6.
our hero captures the enemy pawn: the knight leaps from E7 to D5.
Centipede's king advances from H6 to G5. our hero advances the knight from D5 to E3, and right after that centipede sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Centipede pushes the king to G6, while our hero's bishop takes D4, leaving C5 behind.
Centipede answers by moving the king from G6 to H7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Centipede brings the king to G6.
With a steady hand, our hero brings the bishop to E5, and right after that centipede's king advances from G6 to H5. our hero advances the knight from E3 to G4; then centipede sets the king on H4, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Centipede pushes the king to H5, and our hero's pawn takes G7, leaving G6 behind.
Centipede answers by moving the king from H5 to H4. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Centipede brings the king to H5. Check: our hero tightens the net by bringing the knight to F6.
Centipede's king advances from H5 to H6. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 5
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 87% of the games on this floor.