Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

A cruel blow: Slug's king captures our hero's queen on D5.

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on C2 and tears the pawn from our hero.

our hero advances the king from E1 to D2; then slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C2.

From the dark, Slug pushes the king to C6, and our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the king from C6 to C7, while our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the bishop to D2; then slug's knight advances from F6 to D5.

our hero advances the bishop from D2 to E1, and right after that slug sets the pawn on B4, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

From the dark, Slug pushes the pawn to F5. our hero claims the enemy pawn by landing on C5.

Slug answers by moving the knight from D5 to E7. our hero captures the enemy pawn: the pawn leaps from C5 to D6.

With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the pawn to D7, and right after that slug's pawn advances from B6 to B5.

our hero's pawn crowns on D8 and becomes a queen.

After toppling the pawn on E3, Slug threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to D5. our hero captures the knight on D5 and leaves Slug in check.

A cruel blow: Slug's king captures our hero's queen on D5.

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Slug brings the king to C5. Check: our hero tightens the net by bringing the bishop to F2.

Slug's pawn reaches E3 and threatens our hero's king.

our hero captures the pawn on E3 and leaves Slug in check.

Slug sets the king on B4, watching every square, and without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to A5, while our hero's bishop takes F2, leaving E3 behind.

Slug answers by moving the king from A5 to A6, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the pawn to B4.

With a steady hand, our hero brings the pawn to H5, and right after that slug's pawn advances from G4 to G3. our hero captures the enemy pawn: the bishop leaps from F2 to G3.

Slug sets the king on A5, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to B6, and our hero's pawn takes H7, leaving H6 behind.

Slug answers by moving the king from B6 to A5. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the queen to H5; then slug's king advances from A6 to B5.

our hero captures the pawn on F5 and leaves Slug in check.

Slug sets the king on B6, watching every square, and without hurry or fear, our hero places the queen on E5. From the dark, Slug pushes the king to A6, while our hero's pawn takes F5, leaving F4 behind.

Slug answers by moving the king from A6 to A7. From A5, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from B7 to C6.

our hero advances the pawn from F6 to F7; then slug sets the king on D7, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to E6. Check: our hero tightens the net by bringing the queen to H6.

Slug answers by moving the king from E6 to F7. our hero gives check with the queen on A7.

With dungeon cunning, Slug brings the king to G8. From H7, our hero's queen forces Slug to defend.

Slug's king advances from G8 to F8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 11
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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