Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on F6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from G6 to G5.

our hero advances the pawn from E2 to E3, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the knight to D7; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F8 to F7.

From F4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from F8 to G8.

our hero advances the pawn from E3 to E4, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G4.

Rat advances to G6 and claims our pawn.

our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from D7 to F6.

A clean strike: our hero's pawn topples the knight on F6.

With dungeon cunning, Rat brings the king to F7. From F6 to E7, our hero's pawn swallows Rat's pawn.

Rat's king advances from F7 to E8. our hero advances the pawn from G4 to G5, while rat sets the king on F7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7. A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the pawn from A5 to A4. From C6 to C5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's queen topples the pawn on C7.

Rat's king advances from G6 to F5. Check: our hero tightens the net by bringing the queen to A5.

Rat sets the king on G6, watching every square. A clean strike: our hero's queen topples the pawn on A4.

From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from G6 to G7.

Rat advances to G7 and claims our pawn.

With a steady hand, our hero brings the pawn to C5, and rat's king advances from G7 to G6. our hero advances the pawn from C5 to C6, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to F6. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G5 to H6. our hero advances the queen from A4 to A8, and rat sets the king on H5, watching every square.

Without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to H4, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from H4 to H5; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to A6, and rat's king advances from H4 to H5. our hero advances the pawn from A6 to A7, while rat sets the king on H4, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H5; then our hero's queen takes D8, leaving A8 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2645 finished games (1124 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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