Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on A8 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
With dungeon cunning, Rat brings the pawn to E6. our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B6. our hero advances the pawn from C2 to C4; then rat sets the knight on A8, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the pawn from E6 to E5, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from G6 to G5. our hero advances the pawn from E2 to E3, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F7, while our hero's king takes G3, leaving F2 behind.
Rat answers by moving the king from F7 to E7, and our hero slides the king across the board, from G3 to H3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to G3, and right after that rat's king advances from F8 to G8. our hero advances the king from G3 to H2; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to E8, and our hero's king takes F1, leaving G1 behind.
Rat answers by moving the king from E8 to E7. our hero gives check with the pawn on F6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F7; then rat's king advances from F8 to G7.
our hero's pawn crowns on F8 and becomes a queen.
Rat sets the king on H7, watching every square. our hero captures the enemy knight: the queen leaps from F8 to A8.
From the dark, Rat pushes the king to G6. our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from G6 to H7, and our hero slides the queen across the board, from A4 to A6. With dungeon cunning, Rat brings the king to H8.
our hero claims the enemy pawn by landing on C6.
Rat's king advances from H8 to G8. our hero captures the enemy pawn: the queen leaps from C6 to C7.
Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to B8.
From the dark, Rat pushes the king to G7, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G7 to H6. our hero advances the queen from C8 to E8, and right after that rat sets the king on G7, watching every square.
our hero captures the enemy pawn: the queen leaps from E8 to E4.
From the dark, Rat pushes the king to H6, while our hero's queen takes E8, leaving E4 behind. Rat answers by moving the king from H6 to G7, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from H7 to H6.
Check: our hero tightens the net by bringing the queen to H8.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on E6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.