Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on C2.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D2, and rat's pawn advances from E7 to E6.
our hero advances the pawn from F2 to F4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to D7; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from D7 to E8.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from E6 to D5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to C3, while rat's king advances from E8 to F7. our hero advances the king from D2 to C2, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to G7, and right after that our hero's king takes A3, leaving B2 behind.
Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero slides the king across the board, from A3 to B2. Rat captures the pawn on C3 and puts our hero in check.
From B2 to C3, our hero's king swallows Rat's pawn.
Rat's pawn advances from C7 to C5. our hero advances the king from C3 to D2. Rat gives check with the pawn on C3.
From D2 to C3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to H6; then our hero's pawn takes F5, leaving F4 behind. Check from Rat: the pawn plants itself on D4.
our hero slides the king across the board, from C3 to C2. Rat moves the pawn from G6 to F5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G3, while rat's king advances from H6 to H7. our hero advances the pawn from H4 to H5, and rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on D2. Rat advances to H5 and claims our pawn.
Check: our hero tightens the net by bringing the pawn to G4.
Rat moves the king from H5 to G4 and topples our hero's pawn.
our hero slides the king across the board, from D2 to E2, while with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to F2, and rat's king advances from G5 to F6.
our hero advances the king from F2 to F3, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the pawn to C4; then our hero's king takes E2, leaving F3 behind. Rat gives check with the pawn on D3.
our hero slides the king across the board, from E2 to F3, and with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to G3, while rat's king advances from D6 to E5.
our hero advances the king from G3 to H4, and rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Rat pushes the pawn to F4, and right after that our hero's king takes G5, leaving H5 behind. Rat answers by moving the pawn from C4 to C3.
A clean strike: our hero's king topples the pawn on F4.
With dungeon cunning, Rat brings the pawn to D2. With a steady hand, our hero brings the king to F3, and rat's king advances from D4 to D5.
our hero advances the king from F3 to E3. Rat's pawn crowns on D1 and a hostile knight is born.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to E3.
A clean strike: our hero's king topples the knight on E3.
Rat answers by moving the king from D5 to C4, and right after that our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to C2.
With a steady hand, our hero brings the king to E5, while rat's king advances from C4 to C3. our hero advances the king from E5 to E4.
Rat's pawn crowns on C1 and a hostile bishop is born.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to D3, and right after that our hero's king takes C5, leaving D5 behind.
Rat answers by moving the bishop from C1 to B2; then our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the bishop to C3.
With a steady hand, our hero brings the king to A6, and rat's king advances from D3 to C4. our hero advances the king from A6 to B7, while rat sets the bishop on D4, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the bishop to H8.
A clean strike: our hero's king topples the pawn on A5.
Rat answers by moving the bishop from H8 to D4, and right after that our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the bishop to C3.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from C4 to D4. our hero advances the king from A6 to A7, and rat sets the king on D3, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the bishop to A1, and right after that our hero's king takes B8, leaving A7 behind.
Rat's bishop reaches E5 and threatens our hero's king.
our hero slides the king across the board, from B8 to B7, while with dungeon cunning, Rat brings the bishop to D4. With a steady hand, our hero brings the pawn to A6, and rat's bishop advances from D4 to H8.
our hero advances the pawn from A6 to A7, while rat sets the bishop on E5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the bishop to C3; then our hero's queen takes C8, leaving A8 behind. Rat answers by moving the king from D3 to D4.
Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the pawn to A5, while rat's bishop advances from C3 to B2.
our hero advances the pawn from A5 to A6, and rat sets the king on B3, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the bishop to C3. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the bishop from C3 to F6; then our hero slides the queen across the board, from A8 to C8. Rat advances to D8 and claims our queen.
From C8 to D8, our hero's queen swallows Rat's bishop.
Rat's king advances from B3 to B2. our hero advances the king from B7 to B6, while rat sets the king on A1, watching every square.
Without hurry or fear, our hero places the queen on D2. From the dark, Rat pushes the king to B1.
Check: our hero tightens the net by bringing the queen to C2.
Rat advances to C2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 15 s
- Moves
- 134
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 12 / 24
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (134 moves) lasted longer than 93% of the games on this floor.