Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

Giant Rat advances its king to B5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Giant Rat's bishop advances from G4 to C8. our hero advances the pawn from C2 to C3, and right after that giant Rat sets the bishop on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the king to E7, while our hero's pawn takes H5, leaving H4 behind.

Giant Rat answers by moving the bishop from D6 to B4, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the king to E8.

our hero claims the enemy bishop by landing on B4.

Giant Rat's king advances from E8 to F7. our hero captures the enemy pawn: the pawn leaps from B4 to A5.

Giant Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Giant Rat pushes the bishop to E8.

our hero's pawn crowns on H8 and becomes a queen.

Giant Rat answers by moving the king from E7 to E6. our hero captures the bishop on E8 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to D5. With a steady hand, our hero brings the queen to A8; then giant Rat's king advances from D5 to C5.

our hero claims the enemy pawn by landing on A6.

Giant Rat sets the pawn on C3, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Giant Rat pushes the king to B5, while our hero's queen takes E8, leaving C8 behind.

Giant Rat answers by moving the pawn from C3 to C2. our hero captures the pawn on E5 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to A6. our hero claims the enemy pawn by landing on E4.

On C1, Giant Rat promotes and gains a reinforcing rook.

our hero advances the king from E1 to D2. A cruel blow: Giant Rat's king captures our hero's pawn on A5.

our hero claims the enemy rook by landing on C1.

From the dark, Giant Rat pushes the king to B5, and our hero's queen takes G6, leaving E4 behind. Giant Rat answers by moving the king from B5 to A5.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Giant Rat brings the king to B4. Check: our hero tightens the net by bringing the queen to D6.

Giant Rat's king advances from B4 to A5. our hero captures the pawn on A3 and leaves Giant Rat in check.

Giant Rat sets the king on B5, watching every square. From B3, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to A5. Check: our hero tightens the net by bringing the queen to A3.

Giant Rat answers by moving the king from A5 to B5. our hero gives check with the queen on B3.

With dungeon cunning, Giant Rat brings the king to A5. With a steady hand, our hero brings the pawn to A3, and right after that giant Rat's king advances from A5 to A6.

our hero advances the pawn from A3 to A4; then giant Rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Giant Rat pushes the king to A6. From B5, our hero's queen forces Giant Rat to defend.

A cruel blow: Giant Rat's king captures our hero's queen on B5.

our hero slides the pawn across the board, from A5 to A6. Giant Rat's king falls on A6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E4; then giant Rat's king advances from A6 to B6. our hero advances the pawn from E4 to E5, and right after that giant Rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Giant Rat pushes the king to B5, while our hero's pawn takes E7, leaving E6 behind.

Giant Rat answers by moving the king from B5 to B4. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to A5. Check: our hero tightens the net by bringing the queen to A8.

Giant Rat's king advances from A5 to B4. our hero advances the pawn from E2 to E4; then giant Rat sets the king on C3, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Giant Rat pushes the king to B4, and our hero's pawn takes E6, leaving E5 behind.

Giant Rat answers by moving the king from B4 to C3, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Giant Rat brings the king to D3.

our hero's pawn crowns on E8 and becomes a queen.

Giant Rat's king advances from D3 to C3. our hero advances the queen from E8 to D8, and right after that giant Rat sets the king on B3, watching every square.

our hero gives check with the queen on B8.

From the dark, Giant Rat pushes the king to C4. From A4, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from C4 to C3. Check: our hero tightens the net by bringing the queen to C8.

With dungeon cunning, Giant Rat brings the king to D3. our hero gives check with the queen on D8.

Giant Rat's king advances from D3 to C3. From C6, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on B3, watching every square, while without hurry or fear, our hero places the queen on A6. From the dark, Giant Rat pushes the king to C3, and our hero's queen takes D5, leaving D8 behind.

Giant Rat answers by moving the king from C3 to B4. From B6, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to A3. Check: our hero tightens the net by bringing the queen to D3.

Giant Rat's king advances from A3 to A2. our hero advances the queen from B6 to D4.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
103
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
18 / 11
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 95% of the games on this floor.

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