Battle chronicle

Jose Antonio Cano Gregorio (. draws pieces against Rat. The dungeon watches in silence.

Jose Antonio Cano Gregorio (. answers with fury: the queen leaps from H5 to H7 and captures the enemy knight.

In the end, Jose Antonio Cano Gregorio (. delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: Jose Antonio Cano Gregorio (.'s pawn topples the pawn on A3.

From the dark, Rat pushes the knight to B6, and right after that jose Antonio Cano Gregorio (.'s pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to F7; then jose Antonio Cano Gregorio (. slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to E6. With a steady hand, Jose Antonio Cano Gregorio (. brings the pawn to F3, and rat's king advances from E6 to D7.

A clean strike: Jose Antonio Cano Gregorio (.'s pawn topples the pawn on G4.

Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, Jose Antonio Cano Gregorio (. places the pawn on H3. From the dark, Rat pushes the king to E8; then jose Antonio Cano Gregorio (.'s pawn takes H4, leaving H3 behind.

Rat answers by moving the knight from B6 to D7, and right after that jose Antonio Cano Gregorio (. slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, Jose Antonio Cano Gregorio (. brings the pawn to H6, while rat's pawn advances from G6 to G5. Jose Antonio Cano Gregorio (. advances the pawn from H6 to H7, and rat sets the pawn on E6, watching every square.

Promotion: on H8, Jose Antonio Cano Gregorio (. turns a pawn into a queen.

From the dark, Rat pushes the king to F7, and right after that jose Antonio Cano Gregorio (.'s pawn takes E4, leaving E2 behind. Rat answers by moving the king from F7 to E7; then jose Antonio Cano Gregorio (. slides the queen across the board, from H8 to H5.

With dungeon cunning, Rat brings the king to D7. From H5 to G5, Jose Antonio Cano Gregorio (.'s queen swallows Rat's pawn.

Rat's king advances from D7 to E8. Jose Antonio Cano Gregorio (. gives check with the queen on H5.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, Jose Antonio Cano Gregorio (. places the pawn on G5. From the dark, Rat pushes the knight to H7; then jose Antonio Cano Gregorio (.'s pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E7 to D6. From H5 to H7, Jose Antonio Cano Gregorio (.'s queen swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, Jose Antonio Cano Gregorio (. brings the pawn to G7, while rat's king advances from D6 to E7.

Promotion: on G8, Jose Antonio Cano Gregorio (. turns a pawn into a queen.

Rat sets the king on D6, watching every square. And it is checkmate: Jose Antonio Cano Gregorio (. ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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