Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its king from G7 to H8 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the king from E8 to F8.

A clean strike: our hero's pawn topples the knight on D5.

With dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the bishop to B2. Spider moves the knight from C3 to A2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on E5.

Spider sets the knight on C3, watching every square. From E5 to C7, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the pawn to A5; then our hero's bishop takes G3, leaving C7 behind. Spider answers by moving the king from F8 to F7, and right after that our hero slides the pawn across the board, from H2 to H4.

Spider moves the knight from C3 to E2 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on E2.

Spider's pawn advances from A4 to A3. From E2 to E3, our hero's king swallows Spider's pawn.

Spider sets the king on F6, watching every square; then without hurry or fear, our hero places the bishop on C7. From the dark, Spider pushes the pawn to E6.

From C7 to A5, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to A2.

Check: our hero tightens the net by bringing the bishop to C3.

Spider's pawn advances from E6 to E5. our hero advances the pawn from H5 to H6. Spider's pawn crowns on A1 and a hostile knight is born.

From C3 to A1, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the king to G6; then our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from G6 to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider moves the king from G7 to H8 and topples our hero's queen.

By taking the pawn on E5, our hero drives Spider into check.

Spider's king advances from H8 to G8. our hero advances the pawn from D5 to D6, and spider sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Spider pushes the king to G8. Promotion: on D8, our hero turns a pawn into a queen.

Spider answers by moving the king from G8 to H7. A clean strike: our hero's queen topples the pawn on G5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 11
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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