Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on B6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to F4. Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to C5, and rat's knight advances from B6 to C8. our hero advances the pawn from E2 to E4, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to B6.

A clean strike: our hero's pawn topples the knight on B6.

Rat answers by moving the pawn from G6 to G5. From B6 to C7, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C5. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from E8 to F7. From C8 to C5, our hero's queen swallows Rat's pawn.

Rat sets the king on G7, watching every square. By taking the pawn on E7, our hero drives Rat into check.

From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from G6 to H6.

By taking the pawn on G5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to F6, and rat's king advances from H5 to H4.

our hero gives check with the pawn on G6.

Rat sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from G4 to H5. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

More from floor 1