Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on C1.

Spider falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to D3, while spider's pawn advances from C7 to C5. From D3 to E4, our hero's pawn swallows Spider's knight.

Spider sets the knight on G4, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to C2.

From H3 to G4, our hero's pawn swallows Spider's knight.

Spider answers by moving the pawn from A6 to A5; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the bishop to B2, and spider's king advances from F8 to G8. our hero advances the pawn from G2 to G3, while spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the pawn to C4; then our hero's king takes E1, leaving F1 behind.

Spider answers by moving the king from F8 to G7. By taking the pawn on E5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to B2, while spider's king advances from F7 to E6.

our hero advances the pawn from G3 to G4, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to C7, and right after that our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the pawn from C4 to C3; then our hero slides the bishop across the board, from B2 to A3.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the king to F1, and spider's king advances from B7 to C6.

our hero advances the king from F1 to G2. Spider's pawn crowns on C1 and a hostile queen is born.

From A3 to C1, our hero's bishop swallows Spider's queen.

From the dark, Spider pushes the pawn to A3. A clean strike: our hero's bishop topples the pawn on A3.

Spider answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from G2 to F3. With dungeon cunning, Spider brings the pawn to A4.

A clean strike: our hero's king topples the pawn on E3.

Spider's king advances from C6 to C7. our hero advances the king from E3 to E4, and spider sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to B6, and right after that our hero's pawn takes E4, leaving E2 behind.

Spider answers by moving the king from B6 to B5; then our hero slides the king across the board, from E5 to D5. Spider's pawn crowns on C1 and a hostile bishop is born.

From A3 to C1, our hero's bishop swallows Spider's bishop.

Spider's king advances from B5 to A5. Check: our hero tightens the net by bringing the bishop to D2.

Spider sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the king to B5.

A clean strike: our hero's bishop topples the pawn on E7.

Spider answers by moving the pawn from A4 to A3. From E7 to A3, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to E7, while spider's king advances from B6 to C7.

Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on B7, watching every square; then without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to A6.

our hero gives check with the queen on A4.

Spider answers by moving the king from A6 to B7. From A7, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to D6, and spider's king advances from C8 to D8.

our hero advances the king from D6 to C6, while spider sets the king on E8, watching every square. Mate. our hero's queen on E7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

More from floor 3