Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on C4.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Slug answers by moving the king from E8 to D8, while our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy pawn: the king leaps from E3 to E4.

Slug's pawn advances from F7 to F6. our hero advances the knight from G1 to E2, and right after that slug sets the pawn on B2, watching every square.

Without hurry or fear, our hero places the pawn on G4. Slug gives check with the pawn on F5.

our hero claims the enemy pawn by landing on F5.

On B1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from F5 to F4; then with dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to G5, and right after that slug's pawn advances from C3 to C2.

our hero advances the knight from E2 to G3; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G6.

On C1, Slug promotes and gains a reinforcing queen.

our hero's king takes G4, leaving F4 behind. Slug gives check with the queen on C4.

our hero slides the king across the board, from G4 to H3. Slug's queen falls on G6 and tears the pawn from our hero.

With a steady hand, our hero brings the knight to E4. Check from Slug: the queen plants itself on H5.

our hero advances the king from H3 to G3, and right after that slug sets the queen on F5, watching every square. Without hurry or fear, our hero places the knight on D2.

From the dark, Slug pushes the queen to F7. our hero claims the enemy queen by landing on C4.

Slug answers by moving the queen from F7 to H5. our hero captures the pawn on B6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the knight to C4. Slug's queen reaches H3 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from G3 to H3.

Slug sets the king on D5, watching every square, while without hurry or fear, our hero places the knight on A5. From the dark, Slug pushes the king to E5, and our hero's king takes G4, leaving H3 behind.

Slug answers by moving the king from E5 to E4, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Slug brings the king to E3.

With a steady hand, our hero brings the king to F6; then slug's pawn advances from D6 to D5. our hero advances the king from F6 to E6, and right after that slug sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to D3. our hero claims the enemy pawn by landing on C5.

Slug answers by moving the king from D3 to C3, and our hero slides the knight across the board, from A5 to C4. With dungeon cunning, Slug brings the pawn to D3.

With a steady hand, our hero brings the king to B5, and right after that slug's king advances from C3 to B3. our hero advances the king from B5 to C5; then slug sets the king on A4, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to B5. our hero captures the enemy pawn: the king leaps from D4 to D3.

Slug answers by moving the king from B5 to C6, while our hero slides the king across the board, from D3 to C2. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the king to B3; then slug's king advances from D7 to D8. our hero claims the enemy pawn by landing on B4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
67
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
24 / 1
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 61% of the games on this floor.

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