Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the king leaps from G5 to F6 and captures the enemy queen.

In the end, our hero delivers checkmate and Slug flees the board.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the bishop to G5, and slug's knight advances from F6 to D5.

our hero advances the pawn from H2 to H4. Slug advances to H3 and claims our pawn.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the knight to F6.

A clean strike: our hero's bishop topples the knight on F6.

Slug answers by moving the pawn from E4 to E3. From F2 to E3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to G1, while slug's king advances from E8 to F8.

our hero advances the king from G1 to H2, and slug sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.

From the dark, Slug pushes the pawn to C3. From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from B3 to B2. A clean strike: our hero's king topples the pawn on H3.

Slug's pawn crowns on B1 and a hostile queen is born.

With a steady hand, our hero brings the pawn to B5, and slug's pawn advances from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.

Slug gives check with the queen on F5.

Without hurry or fear, our hero places the king on G3. Slug's queen reaches D3 and threatens our hero's king.

our hero's king takes F4, leaving G3 behind. Check from Slug: the queen plants itself on F1.

our hero slides the king across the board, from F4 to G5. Slug captures the bishop on F6 and puts our hero in check.

A clean strike: our hero's king topples the queen on F6.

Slug's king advances from F8 to G8. our hero advances the pawn from D4 to D5, and slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes D7, leaving D6 behind.

Slug answers by moving the king from G8 to H7. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to H6. From F8, our hero's queen forces Slug to defend.

Slug's king advances from H6 to H5. A clean strike: our hero's king topples the pawn on F7.

Slug sets the king on G5, watching every square. our hero gives check with the queen on G7.

From the dark, Slug pushes the king to H4. From D4, our hero's queen forces Slug to defend.

Slug answers by moving the king from H4 to G5. From D4 to B6, our hero's queen swallows Slug's pawn.

With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the queen to D4, while slug's king advances from F5 to G5.

our hero advances the pawn from B5 to B6, and slug sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Slug pushes the king to H6. Promotion: on B8, our hero turns a pawn into a queen.

Slug answers by moving the king from H6 to H5. From H2, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to G5. Check: our hero tightens the net by bringing the queen to D5.

Slug's king advances from G5 to G4. our hero gives check with the queen on G2.

Slug sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the queen on E2. From the dark, Slug pushes the king to G5.

Check: our hero tightens the net by bringing the queen to G1.

Slug answers by moving the king from G5 to H4. And it is checkmate: our hero ends the game on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 6 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

More from floor 2