Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H8.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's rook takes B1, leaving A1 behind. Check from Centipede: the knight plants itself on G2.

our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Centipede brings the knight to F4. A clean strike: our hero's pawn topples the pawn on D3.

Centipede's king advances from E8 to D8. From B1 to B4, our hero's rook swallows Centipede's pawn.

Centipede sets the king on E7, watching every square. From B7, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to D8, and right after that our hero's bishop takes B2, leaving C1 behind. Centipede answers by moving the knight from F4 to G2.

A clean strike: our hero's king topples the knight on G2.

With dungeon cunning, Centipede brings the king to C8. From B7 to F7, our hero's rook swallows Centipede's pawn.

Centipede's king advances from C8 to D8. By taking the pawn on F6, our hero drives Centipede into check.

Centipede sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the knight on E2. From the dark, Centipede pushes the rook to H8.

A clean strike: our hero's bishop topples the rook on H8.

Centipede answers by moving the king from C8 to D8. Check: our hero tightens the net by bringing the bishop to F6.

With dungeon cunning, Centipede brings the king to C8. With a steady hand, our hero brings the knight to D4, while centipede's pawn advances from G4 to G3.

From H2 to G3, our hero's pawn swallows Centipede's pawn.

Centipede sets the king on B8, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Centipede pushes the king to A8.

From F3 to G5, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the king from A8 to B8; then our hero slides the knight across the board, from G5 to E6. With dungeon cunning, Centipede brings the pawn to G5.

With a steady hand, our hero brings the knight to D4, and centipede's pawn advances from H5 to H4. our hero advances the knight from D4 to B5, while centipede sets the pawn on G4, watching every square.

From G3 to H4, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the king to A8; then our hero's knight takes D6, leaving B5 behind. Centipede answers by moving the king from A8 to B8, and right after that our hero slides the knight across the board, from D6 to B5.

With dungeon cunning, Centipede brings the pawn to G3. A clean strike: our hero's king topples the pawn on G3.

Centipede's king advances from B8 to C8. our hero advances the knight from B5 to D4, and centipede sets the king on B8, watching every square.

Without hurry or fear, our hero places the knight on B3. From the dark, Centipede pushes the king to C8, and right after that our hero's knight takes C5, leaving B3 behind.

Centipede answers by moving the king from C8 to B8; then our hero slides the knight across the board, from C5 to E6. With dungeon cunning, Centipede brings the king to A8.

With a steady hand, our hero brings the knight to C5, and centipede's king advances from A8 to B8. our hero advances the knight from C5 to A4, while centipede sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Centipede pushes the king to B8.

our hero gives check with the bishop on E5.

Centipede answers by moving the king from B8 to A8. Mate. our hero's knight on B6 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 33 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 2

Floor 6 statistics

Against Centipede, heroes have won 54% of 360 finished games (193 wins, 47 losses, 120 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 61% of the games on this floor.

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