Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on E2.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the rook from G4 to H4, while our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Centipede brings the pawn to G6. With a steady hand, our hero brings the pawn to F4; then centipede's king advances from E8 to F7.

our hero claims the enemy pawn by landing on G5.

our hero wraps a piece in Stealth; Centipede passes through the square without seeing it.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the rook plants itself on E4.

Without hurry or fear, our hero places the king on F2. Centipede gives check with the rook on E2.

our hero claims the enemy rook by landing on E2.

Centipede answers by moving the king from F7 to G7. our hero slides the pawn across the board, from H3 to H4, and right after that with dungeon cunning, Centipede brings the king to F7.

With a steady hand, our hero brings the pawn to H5; then centipede's king advances from F7 to G8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Centipede sets the pawn on D6, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Centipede pushes the pawn to A5, while our hero's king takes F3, leaving E2 behind.

Centipede answers by moving the king from G8 to G7. our hero slides the king across the board, from F3 to G4.

Centipede's knight falls on G6 and tears the pawn from our hero.

With a steady hand, our hero brings the king to F5. Check from Centipede: the knight plants itself on E7.

our hero advances the king from F5 to E4. our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on D3, and from the dark, Centipede pushes the knight to C8.

our hero's king takes C4, leaving D3 behind. Centipede answers by moving the king from G7 to G6, and right after that our hero slides the king across the board, from C4 to D5.

With dungeon cunning, Centipede brings the king to H7; then with a steady hand, our hero brings the king to C4. Centipede's knight reaches B6 and threatens our hero's king.

our hero advances the king from C4 to B5, and centipede sets the king on G8, watching every square. Without hurry or fear, our hero places the king on C6, while from the dark, Centipede pushes the king to F7.

our hero captures the enemy pawn: the king leaps from C6 to D6.

Centipede's knight reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C5.

Centipede's knight falls on A3 and tears the bishop from our hero.

our hero captures the enemy pawn: the king leaps from C5 to D4.

Centipede gives check with the knight on C2.

our hero advances the king from D4 to C3, while centipede sets the king on F8, watching every square. our hero captures the enemy knight: the king leaps from C3 to C2.

From the dark, Centipede pushes the king to G8.

In the end, our hero delivers checkmate and Centipede flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
105
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 3
Skills used
3

Floor 6 statistics

Against Centipede, heroes have won 53% of 355 finished games (189 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 95% of the games on this floor.

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