Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's rook lands on B8 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
With a steady hand, our hero brings the king to F1, while centipede's bishop advances from F5 to E6. From A1 to A6, our hero's rook swallows Centipede's pawn.
Centipede sets the knight on F5, watching every square. A clean strike: our hero's rook topples the pawn on A7.
From the dark, Centipede pushes the pawn to E4, and right after that our hero's pawn takes B3, leaving B2 behind. Centipede moves the bishop from E6 to B3 and topples our hero's pawn.
our hero slides the bishop across the board, from C1 to A3, while with dungeon cunning, Centipede brings the pawn to E3. From D2 to E3, our hero's pawn swallows Centipede's pawn.
Centipede's pawn advances from D7 to D5. A clean strike: our hero's bishop topples the pawn on C5.
Centipede sets the rook on H4, watching every square. From C5 to D4, our hero's bishop swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to G4. A clean strike: our hero's bishop topples the pawn on G7.
Centipede answers by moving the pawn from G4 to G3, and right after that our hero slides the bishop across the board, from G7 to B2. Centipede captures the pawn on E3 and puts our hero in check.
With a steady hand, our hero brings the king to E1, while centipede's rook advances from H4 to H1. our hero advances the king from E1 to D2.
Centipede gives check with the knight on C4.
Without hurry or fear, our hero places the king on C3. Centipede advances to G1 and claims our knight.
From C3 to B3, our hero's king swallows Centipede's bishop.
Centipede answers by moving the rook from G1 to B1. From A8, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the king to C2. Centipede captures the bishop on B2 and puts our hero in check.
our hero advances the king from C2 to C3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede sets the rook on B5, watching every square. Without hurry or fear, our hero places the king on D4.
Centipede gives check with the rook on B4.
A clean strike: our hero's king topples the pawn on D5.
Centipede answers by moving the rook from B4 to B2. our hero gives check with the rook on A7.
With dungeon cunning, Centipede brings the king to F8. From A8, our hero's rook forces Centipede to defend.
Centipede's king advances from F8 to F7. Check: our hero tightens the net by bringing the rook to A7.
Centipede sets the king on G8, watching every square. our hero gives check with the rook on A8.
From the dark, Centipede pushes the king to F7. From A7, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from F7 to E8. Check: our hero tightens the net by bringing the rook to A8.
With dungeon cunning, Centipede brings the king to D7. our hero gives check with the rook on A7.
Centipede's king advances from D7 to E8. From A8, our hero's rook forces Centipede to defend.
Centipede sets the rook on B8, watching every square. By taking the rook on B8, our hero drives Centipede into check.
From the dark, Centipede pushes the king to E7. our hero gives check with the rook on B7.
Centipede answers by moving the king from E7 to E8, and our hero slides the king across the board, from D5 to E4. With dungeon cunning, Centipede brings the king to F8, while with a steady hand, our hero brings the king to F3.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's king advances from F8 to G8; then our hero advances the pawn from E2 to E4. Centipede sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on E5.
From the dark, Centipede pushes the king to G8; then our hero's pawn takes E6, leaving E5 behind. Centipede answers by moving the king from G8 to F8.
our hero gives check with the pawn on E7.
With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the king to F4, while centipede's king advances from E8 to F7.
our hero advances the king from F4 to F5. Centipede sets the king on G7, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to H6. From E6, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from H6 to H5. Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Centipede brings the king to H4. And it is checkmate: our hero ends the game on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 8
- First capture
- move 1
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 358 finished games (191 wins, 47 losses, 120 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 82% of the games on this floor.