Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from F2 to F3, and rat sets the pawn on C4, watching every square. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Rat's pawn.
Rat answers by moving the knight from D7 to C5; then our hero slides the bishop across the board, from B2 to G7. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the pawn to D3, and rat's king advances from E8 to D7. A clean strike: our hero's pawn topples the knight on E4.
Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to E8; then our hero's rook takes B7, leaving B1 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the knight to E5, while rat's pawn advances from C4 to C3. From E5 to G6, our hero's knight swallows Rat's pawn.
Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the rook on B5. From the dark, Rat pushes the king to D7.
From B5 to C5, our hero's rook swallows Rat's pawn.
Rat answers by moving the king from D7 to D8; then our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Rat brings the pawn to C5.
From E5 to E7, our hero's rook swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the rook from E7 to F7, while rat sets the pawn on A3, watching every square.
our hero gives check with the rook on F8.
From the dark, Rat pushes the king to C7. From E5, our hero's bishop forces Rat to defend.
Rat answers by moving the king from C7 to B7. From E5 to C3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from C5 to C4.
our hero advances the pawn from E5 to E6, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to B6. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from B6 to A6; then our hero slides the queen across the board, from E8 to E5. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the rook to F6, and rat's king advances from B7 to A8. our hero advances the queen from E5 to E7, while rat sets the king on B8, watching every square.
Mate. our hero's rook on F8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.