Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's king lands on F3 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero advances the knight from G1 to F3; then spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on E2.

On C1, Spider promotes and gains a reinforcing queen.

our hero's knight takes H4, leaving F3 behind. Spider gives check with the knight on G3.

our hero slides the king across the board, from E2 to F3. Spider's queen reaches F1 and threatens our hero's king.

our hero captures the enemy knight: the king leaps from F3 to G3.

Spider's king advances from E8 to F8. From G6, our hero's knight forces Spider to defend.

Spider sets the king on E8, watching every square. our hero captures the enemy pawn: the knight leaps from G6 to E5.

From the dark, Spider pushes the queen to H1, while our hero's king takes F3, leaving G3 behind. Check from Spider: the queen plants itself on F1.

our hero captures the enemy pawn: the king leaps from F3 to E3.

Spider gives check with the queen on F3.

our hero claims the enemy queen by landing on F3.

Spider's pawn falls on E5 and tears the knight from our hero.

our hero advances the pawn from G2 to G4; then spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E4.

our hero activates Backstab and silently removes a threat from Spider.

From the dark, Spider pushes the king to F6. Check: our hero tightens the net by bringing the pawn to G5.

Spider answers by moving the king from F6 to E6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to F6; then with a steady hand, our hero brings the pawn to G7.

A cruel blow: Spider's king captures our hero's pawn on G7.

our hero advances the king from E4 to D3, and spider sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C3, while from the dark, Spider pushes the king to E6.

our hero's king takes B2, leaving C3 behind, and spider answers by moving the king from E6 to E5. our hero slides the king across the board, from B2 to A3.

With dungeon cunning, Spider brings the pawn to A5. our hero claims the enemy pawn by landing on A4.

Spider's king advances from E5 to D6. our hero captures the enemy pawn: the king leaps from A4 to A5.

Spider sets the king on D5, watching every square. Without hurry or fear, our hero places the king on B6, and from the dark, Spider pushes the pawn to E5.

our hero's king takes B5, leaving B6 behind, while spider answers by moving the pawn from E5 to E4. our hero slides the king across the board, from B5 to B4.

With dungeon cunning, Spider brings the pawn to E3; then with a steady hand, our hero brings the king to C3. Spider's king advances from D5 to E4, and right after that our hero advances the king from C3 to C2.

Spider sets the king on E5, watching every square. Without hurry or fear, our hero places the king on D1, while from the dark, Spider pushes the king to F5.

our hero's king takes E2, leaving D1 behind, and spider answers by moving the king from F5 to F4. our hero slides the king across the board, from E2 to E1.

With dungeon cunning, Spider brings the king to G3, and right after that with a steady hand, our hero brings the king to E2. Spider's king advances from G3 to G2.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
61
How it ended
draw
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
17 / 4
First capture
move 4
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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