Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero answers with fury: the king leaps from F2 to G2 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F2. After toppling the pawn on G2, Centipede threatens our hero's king.

our hero claims the enemy rook by landing on G2.

Centipede's pawn advances from E5 to E4. our hero captures the enemy pawn: the rook leaps from A1 to A6.

Centipede sets the pawn on D6, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Centipede pushes the pawn to A5, and our hero's knight takes E2, leaving G1 behind. Centipede answers by moving the king from E8 to F7, while our hero slides the knight across the board, from E2 to G3.

With dungeon cunning, Centipede brings the knight to G6. our hero captures the enemy bishop: the knight leaps from G3 to F5.

Centipede gives check with the knight on H4.

our hero claims the enemy knight by landing on H4.

Centipede's pawn falls on H4 and tears the knight from our hero.

Without hurry or fear, our hero places the rook on C6. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

From the dark, Centipede pushes the pawn to A4. our hero's rook takes C4, leaving C6 behind, and centipede answers by moving the pawn from A4 to A3.

our hero captures the enemy pawn: the rook leaps from C4 to D4.

With dungeon cunning, Centipede brings the king to E7. our hero captures the pawn on E4 and leaves Centipede in check.

Centipede's king advances from E7 to D7. our hero captures the enemy pawn: the rook leaps from E4 to H4.

Centipede sets the pawn on A2, watching every square. Without hurry or fear, our hero places the rook on A4, and from the dark, Centipede pushes the pawn to G5.

our hero captures the enemy pawn: the rook leaps from A4 to A2.

Centipede answers by moving the king from D7 to E6, and right after that our hero slides the rook across the board, from A2 to A5. With dungeon cunning, Centipede brings the king to E7.

our hero captures the enemy pawn: the rook leaps from A5 to G5.

Centipede's king advances from E7 to F8, and right after that our hero advances the rook from G5 to A5. Centipede sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G3, while from the dark, Centipede pushes the king to G6. our hero's king takes F4, leaving G3 behind, and centipede answers by moving the king from G6 to H7.

our hero slides the rook across the board, from A5 to G5. With dungeon cunning, Centipede brings the king to H6, and right after that with a steady hand, our hero brings the king to F5.

Centipede's king advances from H6 to H7; then our hero advances the king from F5 to F6. Centipede sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F7, and from the dark, Centipede pushes the king to H7. Mate. our hero's rook on H5 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 4
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 36% of the games on this floor.

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