Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then centipede's pawn advances from D7 to D6. our hero claims the enemy rook by landing on G4.
Centipede sets the bishop on C8, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the king to D7, while our hero's king takes G3, leaving F2 behind.
Centipede answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Centipede brings the knight to D5.
With a steady hand, our hero brings the pawn to A4, and right after that centipede's king advances from D7 to E7. our hero advances the pawn from B2 to B3; then centipede sets the knight on F4, watching every square.
our hero claims the enemy pawn by landing on C4.
After toppling the pawn on E2, Centipede threatens our hero's king.
our hero's king takes F2, leaving G3 behind. Centipede answers by moving the pawn from D4 to D3, while our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Centipede brings the knight to G3. our hero captures the enemy knight: the king leaps from F2 to G3.
Centipede's bishop advances from C8 to E6. our hero advances the pawn from A4 to A5, and right after that centipede sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the king to F8, while our hero's king takes E3, leaving F3 behind.
Centipede's bishop falls on C4 and tears the pawn from our hero.
our hero slides the king across the board, from E3 to E4; then with dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the king to F5, and right after that centipede's bishop advances from C4 to D5.
our hero captures the enemy pawn: the king leaps from F5 to G5.
Centipede sets the bishop on E4, watching every square, while without hurry or fear, our hero places the king on H5. From the dark, Centipede pushes the bishop to G2, and our hero's pawn takes G5, leaving G4 behind.
Centipede gives check with the bishop on F3.
our hero slides the king across the board, from H5 to G6, and right after that with dungeon cunning, Centipede brings the king to E6. our hero captures the enemy pawn: the king leaps from G6 to G7.
Centipede's king advances from E6 to F5. our hero advances the pawn from G5 to G6, and right after that centipede sets the bishop on H5, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Centipede pushes the pawn to D5, while our hero's king takes E7, leaving F7 behind.
Centipede answers by moving the bishop from H5 to G4, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the bishop to F3.
our hero's pawn crowns on G8 and becomes a queen.
Centipede's bishop advances from F3 to E4. our hero gives check with the queen on H7.
Centipede sets the king on F4, watching every square. From H4, our hero's queen forces Centipede to defend.
From the dark, Centipede pushes the king to F5. Check: our hero tightens the net by bringing the queen to H3.
Centipede answers by moving the king from F5 to F4. our hero gives check with the queen on E3.
With dungeon cunning, Centipede brings the king to G4. With a steady hand, our hero brings the king to E6; then centipede's bishop advances from E4 to F3.
our hero claims the enemy pawn by landing on E5.
Centipede sets the bishop on H1, watching every square. our hero gives check with the queen on G1.
From the dark, Centipede pushes the king to H5. our hero captures the bishop on H1 and leaves Centipede in check.
Centipede answers by moving the king from H5 to G5. our hero captures the enemy pawn: the queen leaps from H1 to D5.
With dungeon cunning, Centipede brings the king to H5. our hero claims the enemy pawn by landing on D3.
Centipede's king advances from H5 to H4. our hero captures the enemy pawn: the queen leaps from D3 to A6.
Centipede sets the king on H3, watching every square. our hero claims the enemy pawn by landing on A7.
From the dark, Centipede pushes the king to G4, and our hero's queen takes F7, leaving A7 behind. Centipede answers by moving the king from G4 to H4, while our hero slides the queen across the board, from F7 to G7.
With dungeon cunning, Centipede brings the king to H3. With a steady hand, our hero brings the king to F4; then centipede's king advances from H3 to H4.
And it is checkmate: our hero ends the game on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 85% of the games on this floor.