Battle chronicle
In the depths of Sewers, our hero faces Centipede.
Centipede advances its king to G7 and claims our rook.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's rook.
With dungeon cunning, Centipede brings the pawn to D6. A clean strike: our hero's rook topples the pawn on A7.
Centipede's knight advances from D4 to B5. our hero advances the rook from A7 to A5, and centipede sets the knight on A7, watching every square.
A clean strike: our hero's rook topples the knight on A7.
From the dark, Centipede pushes the king to F8. From A8, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from F8 to F7; then our hero slides the rook across the board, from A8 to D8. With dungeon cunning, Centipede brings the pawn to E6.
From D8 to D6, our hero's rook swallows Centipede's pawn.
Check from Centipede: the bishop plants itself on H4.
our hero advances the king from E1 to D1, while centipede sets the bishop on F2, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Centipede pushes the king to G6. By taking the pawn on E5, our hero drives Centipede into check.
Centipede answers by moving the king from G6 to F6, and right after that our hero slides the knight across the board, from E5 to D3. With dungeon cunning, Centipede brings the bishop to E1.
A clean strike: our hero's knight topples the bishop on E1.
Centipede's king advances from F6 to F7. our hero gives check with the rook on D7.
Centipede sets the king on G6, watching every square; then without hurry or fear, our hero places the bishop on A3. From the dark, Centipede pushes the king to H5, and right after that our hero's knight takes F3, leaving E1 behind.
Centipede answers by moving the king from H5 to G6; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the king to H6.
With a steady hand, our hero brings the pawn to D3, and centipede's pawn advances from F5 to F4. our hero advances the pawn from E2 to E4, while centipede sets the pawn on G5, watching every square.
By taking the pawn on G5, our hero drives Centipede into check.
From the dark, Centipede pushes the king to H5; then our hero's pawn takes G6, leaving G5 behind. Centipede answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Centipede brings the king to G4. By taking the pawn on E5, our hero drives Centipede into check.
Centipede's king advances from G4 to H5. Promotion: on G8, our hero turns a pawn into a queen.
Centipede sets the pawn on C4, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Centipede pushes the king to G5. our hero gives check with the knight on F3.
Centipede answers by moving the king from G5 to G4. From H2, our hero's knight forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G5. Check: our hero tightens the net by bringing the rook to G7.
Centipede's king advances from G5 to F6. our hero gives check with the queen on F5.
Centipede advances to G7 and claims our rook.
From D3 to C4, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the king to H6. By taking the pawn on F4, our hero drives Centipede into check.
Centipede answers by moving the king from H6 to H5. our hero gives check with the queen on G4.
With dungeon cunning, Centipede brings the king to H6. From C1, our hero's bishop forces Centipede to defend.
Centipede's king advances from H6 to H7. Check: our hero tightens the net by bringing the queen to H5.
Centipede sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Centipede pushes the king to G8, and right after that our hero's pawn takes C6, leaving C5 behind.
Centipede answers by moving the king from G8 to G7. Check: our hero tightens the net by bringing the queen to H6.
With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the pawn to C7, and centipede's king advances from G8 to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Centipede sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Centipede pushes the king to D6. And it is checkmate: our hero ends the game on F4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 45 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 5
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 81% of the games on this floor.