Battle chronicle

The duel begins: Alberto C. against Giant Rat on floor 5.

With an adventurer's precision, Alberto C. takes the rival bishop on G2.

Giant Rat falls to Alberto C.'s mate. The legend grows.

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The battle, move by move

Alberto C. captures the enemy bishop: the pawn leaps from B2 to A3.

A cruel blow: Giant Rat's bishop captures Alberto C.'s pawn on G2.

With a steady hand, Alberto C. brings the rook to H2, and right after that giant Rat's pawn advances from F4 to F3. Alberto C. captures the enemy pawn: the pawn leaps from E2 to F3.

Giant Rat sets the pawn on C3, watching every square. Alberto C. claims the enemy pawn by landing on G4.

From the dark, Giant Rat pushes the king to E7. Alberto C. captures the enemy bishop: the rook leaps from H2 to G2.

After toppling the pawn on D2, Giant Rat threatens Alberto C.'s king.

Alberto C. claims the enemy pawn by landing on D2.

After toppling the pawn on F2, Giant Rat threatens Alberto C.'s king.

Alberto C. captures the enemy pawn: the king leaps from E1 to F2.

Giant Rat's pawn advances from C6 to C5. Alberto C. advances the pawn from G4 to G5, and right after that giant Rat sets the pawn on C4, watching every square.

Without hurry or fear, Alberto C. places the pawn on G6. From the dark, Giant Rat pushes the king to E8, while alberto C.'s pawn takes G7, leaving G6 behind.

Giant Rat answers by moving the king from E8 to D7. Alberto C.'s pawn crowns on G8 and becomes a queen.

With dungeon cunning, Giant Rat brings the pawn to C3. Alberto C. claims the enemy pawn by landing on C3.

Giant Rat's pawn advances from A5 to A4. Alberto C. advances the bishop from C3 to A5.

Check from Giant Rat: the knight plants itself on D3.

Alberto C. claims the enemy knight by landing on D3.

From the dark, Giant Rat pushes the pawn to D5. Check: Alberto C. tightens the net by bringing the queen to D8.

Giant Rat answers by moving the king from D7 to C6. Alberto C. gives check with the rook on C1.

With dungeon cunning, Giant Rat brings the king to B7. From C8, Alberto C.'s queen forces Giant Rat to defend.

Giant Rat's king advances from B7 to A7. Alberto C. delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
14 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 472 finished games (238 wins, 99 losses, 135 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 26% of the games on this floor.

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