Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the bishop leaps from F4 to E5 and captures the enemy rook.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Spider captures the pawn on F2 and puts our hero in check.
our hero slides the king across the board, from E1 to E2, while with dungeon cunning, Spider brings the king to F8. From F3 to E5, our hero's knight swallows Spider's pawn.
Spider's king advances from F8 to G7. our hero advances the bishop from C1 to E3, while spider sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to F8.
A clean strike: our hero's king topples the pawn on C2.
Spider answers by moving the knight from E4 to G5. By taking the pawn on G6, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to G7. A clean strike: our hero's knight topples the pawn on E7.
Spider's pawn crowns on F1 and a hostile rook is born.
our hero gives check with the knight on F5.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider sets the king on G6, watching every square. Without hurry or fear, our hero places the knight on G3, and right after that from the dark, Spider pushes the rook to E1.
our hero's king takes D3, leaving C2 behind. Spider's rook reaches D1 and threatens our hero's king.
our hero slides the king across the board, from D3 to E2. With dungeon cunning, Spider brings the rook to D6, and with a steady hand, our hero brings the bishop to F4.
Spider gives check with the rook on E6.
our hero advances the king from E2 to F2, and right after that spider sets the rook on E5, watching every square. From F4 to E5, our hero's bishop swallows Spider's rook.
From the dark, Spider pushes the knight to F7. A clean strike: our hero's bishop topples the pawn on C7.
Spider answers by moving the king from G6 to H6, and our hero slides the king across the board, from F2 to F3. With dungeon cunning, Spider brings the king to H7, while with a steady hand, our hero brings the king to G4.
Spider's king advances from H7 to G8, and our hero advances the knight from G3 to F5. Spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on H5, and right after that from the dark, Spider pushes the knight to H8. our hero gives check with the bishop on D6.
Spider answers by moving the king from F8 to F7, while our hero slides the knight across the board, from F5 to E7. With dungeon cunning, Spider brings the pawn to A3.
From D6 to A3, our hero's bishop swallows Spider's pawn.
Spider's king advances from F7 to E8, while our hero advances the king from H5 to H6. Spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on G8; then from the dark, Spider pushes the king to C7. our hero's king takes H7, leaving H6 behind, and right after that spider answers by moving the knight from H8 to F7.
our hero slides the knight across the board, from G8 to E7. With dungeon cunning, Spider brings the king to D7, while with a steady hand, our hero brings the king to G7.
Spider's king advances from D7 to E8, and our hero advances the bishop from A3 to B4. Spider sets the knight on G5, watching every square.
Without hurry or fear, our hero places the king on F6, and right after that from the dark, Spider pushes the king to F8. our hero's bishop takes D2, leaving B4 behind; then spider answers by moving the king from F8 to E8.
A clean strike: our hero's bishop topples the knight on G5.
With dungeon cunning, Spider brings the king to D8, and with a steady hand, our hero brings the knight to D5. Spider's king advances from D8 to C8, while our hero advances the knight from D5 to B4.
Spider sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on E3; then from the dark, Spider pushes the king to C7.
our hero gives check with the bishop on F4.
Spider answers by moving the king from C7 to B6, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Spider brings the king to C5.
Check: our hero tightens the net by bringing the bishop to D6.
Spider's king advances from C5 to B5, and our hero advances the king from E6 to D5. Spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the knight on C6, and right after that from the dark, Spider pushes the king to A4. our hero's bishop takes F4, leaving D6 behind; then spider answers by moving the king from A4 to A3.
our hero slides the bishop across the board, from F4 to D2. With dungeon cunning, Spider brings the king to B3. From D2 to A5, our hero's bishop swallows Spider's pawn.
Spider's king advances from B3 to C2. Check: our hero tightens the net by bringing the knight to D4.
Spider sets the king on C1, watching every square. Without hurry or fear, our hero places the king on C4; then from the dark, Spider pushes the king to D1.
our hero's king takes D3, leaving C4 behind, and right after that spider answers by moving the king from D1 to C1. our hero slides the king across the board, from D3 to C3.
With dungeon cunning, Spider brings the king to B1, while with a steady hand, our hero brings the king to B3. Spider's king advances from B1 to C1, and our hero advances the king from B3 to C3.
Spider sets the king on D1, watching every square. Without hurry or fear, our hero places the knight on C2, and right after that from the dark, Spider pushes the king to E2.
our hero's bishop takes B6, leaving A5 behind; then spider answers by moving the king from E2 to F3. our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Spider brings the king to G3, and with a steady hand, our hero brings the knight to E3. Spider's king advances from G3 to F2.
our hero gives check with the knight on D1.
Spider sets the king on E1, watching every square. Without hurry or fear, our hero places the king on C2; then from the dark, Spider pushes the king to E2.
our hero's knight takes E3, leaving D1 behind, and right after that spider answers by moving the king from E2 to F3. our hero slides the king across the board, from C2 to D3.
With dungeon cunning, Spider brings the king to F4. From C7, our hero's bishop forces Spider to defend.
Spider's king advances from F4 to G5, and our hero advances the knight from E3 to G2. Spider sets the king on H5, watching every square.
our hero gives check with the knight on F4.
From the dark, Spider pushes the king to H4. our hero's king takes E3, leaving D3 behind; then spider answers by moving the king from H4 to G5.
Check: our hero tightens the net by bringing the bishop to D8.
With dungeon cunning, Spider brings the king to F5, and with a steady hand, our hero brings the knight to H3. Spider's king advances from F5 to G6.
From F4, our hero's knight forces Spider to defend.
Spider sets the king on G7, watching every square. Check: our hero tightens the net by bringing the knight to E6.
From the dark, Spider pushes the king to H7. our hero's bishop takes F6, leaving D8 behind, and right after that spider answers by moving the king from H7 to G8.
our hero slides the knight across the board, from E6 to G7. With dungeon cunning, Spider brings the king to F8, while with a steady hand, our hero brings the king to E4.
Spider's king advances from F8 to F7, and our hero advances the king from E4 to E5. Spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on E6, and right after that from the dark, Spider pushes the king to G8. our hero's king takes E7, leaving E6 behind; then spider answers by moving the king from G8 to H8.
our hero slides the king across the board, from E7 to F7. With dungeon cunning, Spider brings the king to H7, and with a steady hand, our hero brings the knight to F5.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 45 s
- Moves
- 145
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 1
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (145 moves) lasted longer than 99% of the games on this floor.