Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival knight on C5.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's pawn.
Slug moves the bishop from E4 to G2 and topples our hero's pawn.
our hero's bishop takes H6, leaving C1 behind. Slug answers by moving the bishop from G2 to D5, and right after that our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the bishop to F8, while slug's king advances from D8 to C8.
From F8 to D6, our hero's bishop swallows Slug's pawn.
Slug sets the pawn on F6, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Slug pushes the pawn to F5. From C5 to B6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the bishop from D5 to A8; then our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Slug brings the bishop to F3.
From D4 to F3, our hero's knight swallows Slug's bishop.
Slug's knight advances from B3 to C5. A clean strike: our hero's bishop topples the knight on C5.
Slug sets the pawn on F4, watching every square, and right after that without hurry or fear, our hero places the knight on G5. From the dark, Slug pushes the pawn to G3.
A clean strike: our hero's pawn topples the pawn on G3.
Slug answers by moving the king from C8 to B8. From G3 to F4, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to F5, while slug's king advances from B7 to A6.
our hero advances the pawn from F5 to F6, and slug sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.
From the dark, Slug pushes the king to B7, and right after that our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from B7 to A8.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to B7. our hero gives check with the queen on E7.
Slug's king advances from B7 to A6. our hero advances the knight from G5 to E6, while slug sets the king on B5, watching every square.
Check: our hero tightens the net by bringing the queen to B7.
From the dark, Slug pushes the king to A4; then our hero's knight takes D4, leaving E6 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 47 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.