Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's pawn lands on D5 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, while bat's pawn advances from H6 to H5. From C4 to D5, our hero's pawn swallows Bat's rook.

Bat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on B4. From the dark, Bat pushes the king to G7, and right after that our hero's bishop takes A3, leaving C1 behind.

Bat answers by moving the pawn from C5 to C4; then our hero slides the rook across the board, from A1 to C1. With dungeon cunning, Bat brings the king to H7.

From C1 to C4, our hero's rook swallows Bat's pawn.

Bat's king advances from H7 to H6. A clean strike: our hero's rook topples the pawn on E4.

Bat sets the king on G7, watching every square. our hero gives check with the rook on G4.

From the dark, Bat pushes the king to F7; then our hero's rook takes G5, leaving G4 behind. Bat answers by moving the pawn from H5 to H4, and right after that our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Bat brings the pawn to E4. A clean strike: our hero's bishop topples the pawn on D6.

Bat's pawn advances from A4 to A3. our hero advances the pawn from F2 to F3, and bat sets the king on E8, watching every square.

Check: our hero tightens the net by bringing the rook to G8.

From the dark, Bat pushes the king to D7. our hero gives check with the rook on G7.

Bat answers by moving the king from D7 to C8. From C7, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the pawn to G4, and bat's pawn advances from H4 to H3.

A clean strike: our hero's knight topples the pawn on H3.

Bat sets the pawn on E3, watching every square. From D2 to E3, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the king to A7; then our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the king from A7 to B8, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the pawn to G7, while bat's king advances from A8 to A7.

Promotion: on G8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 23% of the games on this floor.

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