Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Bat answers by moving the king from E8 to E7. From C4 to D5, our hero's pawn swallows Bat's rook.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the pawn to B3, while bat's king advances from E8 to F8.
our hero advances the rook from A1 to B1. Bat moves the pawn from A4 to B3 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on B3.
From the dark, Bat pushes the king to E8. From B3 to B6, our hero's rook swallows Bat's pawn.
Bat answers by moving the king from E8 to D8. A clean strike: our hero's rook topples the pawn on B7.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the rook to H7, and bat's king advances from C8 to D8.
A clean strike: our hero's rook topples the pawn on H6.
Bat sets the pawn on E3, watching every square. By taking the pawn on D6, our hero drives Bat into check.
From the dark, Bat pushes the king to E8. A clean strike: our hero's pawn topples the pawn on E3.
Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Bat brings the king to E7.
From E6, our hero's rook forces Bat to defend.
Bat's king advances from E7 to D8. From E6 to E5, our hero's rook swallows Bat's pawn.
Bat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the king to C8.
From C5, our hero's rook forces Bat to defend.
Bat answers by moving the king from C8 to D7. A clean strike: our hero's rook topples the pawn on C3.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the bishop to A3, and bat's king advances from E6 to F7.
From C7, our hero's rook forces Bat to defend.
Bat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to G7; then our hero's rook takes C6, leaving C7 behind.
Bat answers by moving the king from G7 to H7. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G7. Check: our hero tightens the net by bringing the queen to D7.
Bat's king advances from G7 to G8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 28% of the games on this floor.