Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug answers by moving the knight from F6 to D7. our hero claims the enemy pawn by landing on C4.
Slug's pawn falls on C4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to F2; then slug's king advances from E8 to F8. Check: our hero tightens the net by bringing the bishop to H6.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to E8.
our hero claims the enemy pawn by landing on E4.
Slug gives check with the pawn on D5.
our hero captures the enemy pawn: the king leaps from E4 to D5.
Slug's knight reaches F6 and threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
Slug's knight advances from F6 to E4. our hero advances the king from C4 to B5; then slug sets the pawn on F5, watching every square.
our hero claims the enemy pawn by landing on B6.
From the dark, Slug pushes the king to D7, and our hero's pawn takes B3, leaving B2 behind. A cruel blow: Slug's knight captures our hero's pawn on C3.
our hero slides the pawn across the board, from B3 to B4, and right after that with dungeon cunning, Slug brings the pawn to F4. our hero captures the enemy pawn: the bishop leaps from H6 to F4.
Slug's knight reaches D5 and threatens our hero's king.
our hero advances the king from B6 to C5, and right after that slug sets the knight on E3, watching every square. our hero captures the enemy knight: the bishop leaps from F4 to E3.
From the dark, Slug pushes the king to D8, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from D8 to E7, and our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to B7, and right after that slug's king advances from D7 to C7.
our hero advances the king from C5 to D5; then slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
Slug's king falls on B7 and tears the pawn from our hero.
our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from B7 to C8, while our hero slides the king across the board, from D5 to E6.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to F7; then slug's king advances from D8 to C8.
our hero advances the pawn from G4 to G5, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to A6, while our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from A6 to A5.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Slug brings the king to B4. With a steady hand, our hero brings the bishop to F4, and right after that slug's king advances from B4 to B5.
our hero advances the pawn from E2 to E3; then slug sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Slug pushes the king to B5, and our hero's pawn takes E5, leaving E4 behind. Slug answers by moving the king from B5 to B6, while our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to E7; then slug's king advances from B7 to A6.
our hero's pawn crowns on E8 and becomes a queen.
Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on E6. From the dark, Slug pushes the king to A7, while our hero's queen takes F8, leaving G8 behind.
Slug answers by moving the king from A7 to B7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Slug brings the king to A8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 57 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.