Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the king leaps from F2 to G2 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Giant Rat's bishop captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Giant Rat brings the knight to F7. With a steady hand, our hero brings the king to F2; then giant Rat's king advances from E8 to F8.

our hero claims the enemy bishop by landing on G2.

Giant Rat sets the bishop on C5, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Giant Rat pushes the pawn to D5.

our hero claims the enemy pawn by landing on G4.

Giant Rat answers by moving the bishop from C5 to A3, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the king to E7.

With a steady hand, our hero brings the king to F4, and right after that giant Rat's king advances from E7 to F8. our hero advances the pawn from F5 to F6; then giant Rat sets the knight on E5, watching every square.

our hero claims the enemy knight by landing on E5.

Giant Rat's bishop falls on C1 and tears the bishop from our hero.

our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Giant Rat brings the bishop to G5. our hero captures the enemy bishop: the pawn leaps from H4 to G5.

Giant Rat's king advances from G8 to F8. our hero advances the pawn from G5 to G6, and right after that giant Rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Giant Rat pushes the pawn to A4. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the pawn to C3.

our hero's pawn crowns on F8 and becomes a queen.

Giant Rat's pawn advances from C6 to C5. From E6, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Giant Rat pushes the pawn to A3. our hero gives check with the queen on D6.

Giant Rat answers by moving the king from C7 to B7. From D7, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to A8. Check: our hero tightens the net by bringing the queen to D8.

Giant Rat's king advances from A8 to B7. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 42% of the games on this floor.

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