Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on H4.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

Centipede answers by moving the pawn from F6 to F5. our hero captures the enemy pawn: the queen leaps from D1 to G4.

With dungeon cunning, Centipede brings the pawn to F6. our hero claims the enemy rook by landing on H4.

Centipede's pawn advances from B4 to B3. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Centipede sets the king on D8, watching every square. our hero claims the enemy pawn by landing on H6.

our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the knight to E4. our hero captures the pawn on F6 and leaves Centipede in check.

Centipede answers by moving the king from D8 to C7. our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Centipede brings the knight to F6. our hero captures the enemy knight: the queen leaps from F5 to F6.

Centipede's king advances from C7 to C8, and right after that our hero advances the pawn from H2 to H4. Centipede sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on H5, while from the dark, Centipede pushes the king to C7. our hero's pawn takes H6, leaving H5 behind, and centipede answers by moving the king from C7 to D7.

our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Centipede brings the king to C8. our hero's pawn crowns on H8 and becomes a queen.

Centipede's king advances from C8 to D7; then our hero advances the pawn from G2 to G3. Centipede sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on G4, and from the dark, Centipede pushes the king to D7. our hero's pawn takes G5, leaving G4 behind, while centipede answers by moving the king from D7 to C7.

our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Centipede brings the king to B7; then with a steady hand, our hero brings the pawn to G7.

Centipede's king advances from B7 to C7. our hero's pawn crowns on G8 and becomes a queen.

Centipede sets the king on B7, watching every square. Mate. our hero's queen on G7 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
38 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 22% of the games on this floor.

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